Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/powersAndAbilitiesSystemEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

178 lines
4.1 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(powersAndAbilitiesSystem))]
public class powersAndAbilitiesSystemEditor : Editor
{
SerializedProperty powerInfoList;
powersAndAbilitiesSystem manager;
bool expanded;
bool applicationIsPlaying;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
powerInfoList = serializedObject.FindProperty("powerInfoList");
manager = (powersAndAbilitiesSystem)target;
}
public override void OnInspectorGUI ()
{
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window", GUILayout.Height (30));
GUILayout.BeginVertical ("Power Event List", "window");
showPowerInfoList (powerInfoList);
GUILayout.EndVertical ();
applicationIsPlaying = Application.isPlaying;
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showPowerInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Abilities: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Power")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showPowerInfoListElement (list.GetArrayElementAtIndex (i));
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showPowerInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToEnable"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToDisable"));
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Debug Options", "window", GUILayout.Height (30));
if (GUILayout.Button ("Enable Ability")) {
if (applicationIsPlaying) {
manager.enableGeneralPower (list.FindPropertyRelative ("Name").stringValue);
}
}
if (GUILayout.Button ("Disable Ability")) {
if (applicationIsPlaying) {
manager.disableGeneralPower (list.FindPropertyRelative ("Name").stringValue);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
#endif