Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Action System/Examples/Objects In Place/Action System Trigger (Use Chair) (Walking To Sit Position).prefab
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

2200 lines
66 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1021315656458990
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4070647469003362}
m_Layer: 2
m_Name: Walk Position
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4070647469003362
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1021315656458990}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.63}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4843667071757086}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1093694945623146
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4324039403642832}
- component: {fileID: 33368048193489952}
- component: {fileID: 23643054380154982}
- component: {fileID: 65600430702395966}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4324039403642832
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1093694945623146}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.15494013, y: -0.76724, z: -0.013931274}
m_LocalScale: {x: 0.07199227, y: 0.45885748, z: 0.05751}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33368048193489952
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1093694945623146}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23643054380154982
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1093694945623146}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fd9c99dbc51c8564c8c6edb0a2af58a2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65600430702395966
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1093694945623146}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0.0000038146973, y: 0, z: 0}
--- !u!1 &1102383313578960
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4938556368285676}
- component: {fileID: 33385366960281350}
- component: {fileID: 23517237619962332}
- component: {fileID: 65973243176982212}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4938556368285676
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1102383313578960}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.045, z: -0.027000427}
m_LocalScale: {x: 0.18096, y: 0.14395, z: 0.057509985}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33385366960281350
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1102383313578960}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23517237619962332
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1102383313578960}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fd9c99dbc51c8564c8c6edb0a2af58a2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65973243176982212
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1102383313578960}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1259834507900520
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4292414374622370}
m_Layer: 2
m_Name: Player Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4292414374622370
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1259834507900520}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 2.089}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4843667071757086}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1344638069466906
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4879139683841516}
- component: {fileID: 33128979684893882}
- component: {fileID: 23967814989980020}
- component: {fileID: 65017281682996922}
m_Layer: 0
m_Name: leftDoor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4879139683841516
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1344638069466906}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.49400002, z: 0.15200043}
m_LocalScale: {x: 0.38186544, y: 0.08761936, z: 0.38936913}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33128979684893882
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1344638069466906}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23967814989980020
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1344638069466906}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c417f9613e701c84b8dd7781115311fc, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65017281682996922
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1344638069466906}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0.00000023841858, z: 0}
--- !u!1 &1372586217518286
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4843667071757086}
- component: {fileID: 65999858976074994}
- component: {fileID: 114237427085286268}
- component: {fileID: 114969638790479538}
- component: {fileID: 114950614819372692}
- component: {fileID: 114308222158717314}
m_Layer: 2
m_Name: Action System Trigger (Use Chair) (Walking To Sit Position)
m_TagString: device
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4843667071757086
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4852220336260188}
- {fileID: 4292414374622370}
- {fileID: 4493461790024328}
- {fileID: 4731531874430330}
- {fileID: 4402066672930968}
- {fileID: 4070647469003362}
- {fileID: 4753052710389988}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &65999858976074994
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.62, y: 2, z: 1.4875498}
m_Center: {x: 0, y: 1, z: 0.9901557}
--- !u!114 &114237427085286268
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45fc770a0dc8169449e7164daf5e37bf, type: 3}
m_Name:
m_EditorClassIdentifier:
eventList: []
enterEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114969638790479538}
m_MethodName: setPlayerActionActive
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
exitEventList:
- name:
objectToCall: {fileID: 0}
functionNameList: []
secondsDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
sendGameObject: 0
objectToSend: {fileID: 0}
sendObjectDetected: 1
sendObjectDetectedFunction:
sendObjectDetectedByEvent: 1
eventToSendObjectDetected:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114969638790479538}
m_MethodName: setPlayerActionDeactivate
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventFunction: 1
eventFunction:
m_PersistentCalls:
m_Calls: []
useBroadcastMessage: 0
broadcastMessageStringList: []
useRemoteEvent: 0
remoteEventNameList: []
useSameFunctionInList: 0
sameFunctionList: []
useSameObjectToCall: 0
callThisObject: 0
sameObjectToCall: {fileID: 0}
triggeredByButton: 0
useObjectToTrigger: 0
objectNeededToTrigger: {fileID: 0}
useTagToTrigger: 1
tagNeededToTrigger: Player
useTagList: 0
tagList: []
loopEventAtTheEndEnabled: 0
justCallOnTrigger: 0
callFunctionEveryTimeTriggered: 1
eventTriggered: 0
dontUseDelay: 0
useSameDelay: 0
generalDelay: 0
useRandomDelay: 0
randomDelayRange: {x: 0, y: 0}
triggerEventType: 2
useLayerMask: 0
layerMask:
serializedVersion: 2
m_Bits: 0
coroutineActive: 0
setParentToNull: 0
objectDetected: {fileID: 0}
triggerEventAtStart: 0
isEnter: 0
isExit: 0
--- !u!114 &114969638790479538
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 3
useMinAngleToActivateAction: 0
minAngleToActivateAction: 20
checkOppositeAngle: 0
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Sit On Chair
useActionName: 1
actionName: Sit On Chair
useActionID: 0
actionID: 20
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 1
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 0
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 1
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 0
increaseActionIndexAfterComplete: 1
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 3.2
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0.1
usePositionToAdjustPlayer: 1
positionToAdjustPlayer: {fileID: 4402066672930968}
adjustPlayerPositionSpeed: 0.5
usePositionToAdjustPlayerOnlyOnFBA: 1
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 4402066672930968}
matchTargetPositionWeightMask: {x: 6, y: 6, z: 6}
matchTargetRotationWeightMask: 1
matchPlayerRotation: 0
matchPlayerRotationSpeed: 11
playerTargetTransform: {fileID: 4292414374622370}
adjustPlayerPositionRotationDuring: 1
matchStartValue: 0
matchEndValue: 0.9
usePlayerWalkTarget: 1
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 4070647469003362}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 0.5
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 1
playerFacingDirectionTransform: {fileID: 4402066672930968}
maxRotationAmount: 1
minRotationAmount: 1
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 1
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 1
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList:
- delayToActivate: 0.4
eventToUse:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114950614819372692}
m_MethodName: removeDeviceFromListWithoutDisablingDevice
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useRemoteEvent: 0
remoteEventName:
useRemoteEventNameList: 0
remoteEventNameList: []
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
firstPersonEventInfoList: []
disableHUDOnAction: 1
showGizmo: 0
keepWeaponsDuringAction: 1
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 0
stopAimOnFireWeapons: 1
stopShootOnFireWeapons: 1
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 1
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 1
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
- Name: Sit On Chair Idle
useActionName: 1
actionName: Sit On Chair Idle
useActionID: 0
actionID: 21
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 0
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 1
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 0
increaseActionIndexAfterComplete: 1
waitForNextPlayerInteractionButtonPress: 1
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 1
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 0
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 0
minRotationAmount: 0.3
minRotationAngle: 5
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 1
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList:
- delayToActivate: 1
eventToUse:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114308222158717314}
m_MethodName: setDeviceAction
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Get Up
m_BoolArgument: 1
m_CallState: 2
- m_Target: {fileID: 114950614819372692}
m_MethodName: addDeviceToList
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useRemoteEvent: 0
remoteEventName:
useRemoteEventNameList: 0
remoteEventNameList: []
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 0
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
- Name: Get Up From Chair
useActionName: 1
actionName: Get Up From Chair
useActionID: 0
actionID: 22
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 0
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 1
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 1
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 1
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 1
stayInState: 0
resetActionIndexAfterComplete: 1
animationDuration: 2.2
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 0
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0
usePlayerWalkTarget: 1
useWalkAtTheEndOfAction: 1
playerWalkTarget: {fileID: 4292414374622370}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 0.5
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 0
minRotationAmount: 0.3
minRotationAngle: 5
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 1
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList:
- delayToActivate: 1
eventToUse:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114308222158717314}
m_MethodName: setDeviceAction
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Sit
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 114950614819372692}
m_MethodName: reloadDeviceStringActionOnPlayer
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useRemoteEvent: 0
remoteEventName:
useRemoteEventNameList: 0
remoteEventNameList: []
eventTriggered: 0
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
callThisEventIfActionStopped: 0
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 1
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 1
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls: []
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 1
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 1
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}
--- !u!114 &114950614819372692
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: be8030885d591eb408518d093fad5d5b, type: 3}
m_Name:
m_EditorClassIdentifier:
useOnlyForTrigger: 1
functionToSetPlayer:
activateDeviceOnTriggerEnter: 0
useFreeInteraction: 0
useFreeInteractionEvent: 0
freeInteractionEvent:
m_PersistentCalls:
m_Calls: []
useMoveCameraToDevice: 0
disableDeviceWhenStopUsing: 0
stopUsingDeviceWhenUnlock: 0
disableAndRemoveDeviceWhenUnlock: 0
functionToUseDevice:
m_PersistentCalls:
m_Calls: []
usingDevice: 0
unlockFunctionCall:
m_PersistentCalls:
m_Calls: []
lockFunctionCall:
m_PersistentCalls:
m_Calls: []
currentPlayer: {fileID: 0}
activateEventOnTriggerStay: 0
triggerStayEvent:
m_PersistentCalls:
m_Calls: []
eventOnTriggerStayRate: 0
activateEventOnTriggerEnter: 0
triggerEnterEvent:
m_PersistentCalls:
m_Calls: []
activateEventOnTriggerExit: 0
triggerExitEvent:
m_PersistentCalls:
m_Calls: []
sendPlayerOnTriggerEnter: 0
eventToSendPlayerOnTriggerEnter:
m_PersistentCalls:
m_Calls: []
sendPlayerOnTriggerExit: 0
eventToSendPlayerOnTriggerExit:
m_PersistentCalls:
m_Calls: []
activateEventIfUnableToUseDevice: 0
unableToUseDeviceEvent:
m_PersistentCalls:
m_Calls: []
sendCurrentPlayerOnEvent: 1
setCurrentPlayerEvent:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114319094916187906}
m_MethodName: setCurrentPlayer
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventOnStartUsingDevice: 0
useEventOnStopUsingDevice: 0
eventOnStartUsingDevice:
m_PersistentCalls:
m_Calls: []
eventOnStopUsingDevice:
m_PersistentCalls:
m_Calls: []
deviceCanBeUsed: 1
playerInside: 0
cameraMovementManager: {fileID: 0}
deviceMovementManager: {fileID: 0}
disableDeviceInteractionAfterUsingOnce: 0
useConditionSystemToStartDevice: 0
mainGKCConditionInfoToStartDevice: {fileID: 0}
useConditionSystemToStopDevice: 0
mainGKCConditionInfoToStopDevice: {fileID: 0}
showDebugPrint: 0
--- !u!114 &114308222158717314
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372586217518286}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 80fe7bfbecac2ee4895bd133d0b782df, type: 3}
m_Name:
m_EditorClassIdentifier:
deviceName: Chair
deviceAction: Sit
useMultipleInteraction: 0
multipleInteractionNameList: []
secondaryDeviceAction: Get Up
reloadDeviceActionOnPress: 0
hideIconOnPress: 0
disableIconOnPress: 0
showIcon: 1
showTouchIconButton: 1
hideIconOnUseDevice: 0
showIconOnStopUseDevice: 0
useTransformForStringAction: 1
transformForStringAction: {fileID: 4493461790024328}
useSeparatedTransformForEveryView: 0
transformForThirdPerson: {fileID: 0}
transformForFirstPerson: {fileID: 0}
useLocalOffset: 1
actionOffset: 1
setUsingDeviceState: 0
setTextFontSizeActive: 0
textFontSize: 17
iconEnabled: 1
useRaycastToDetectDeviceParts: 0
usingDevice: 0
useCustomMinDistanceToUseDevice: 1
customMinDistanceToUseDevice: 3
ignoreDistanceToDevice: 0
useCustomMinAngleToUse: 0
customMinAngleToUseDevice: 20
useRelativeDirectionBetweenPlayerAndObject: 0
useCustomIconButtonInfo: 1
customIconButtonInfoName: Simple
ignoreUseOnlyDeviceIfVisibleOnCamera: 1
useCustomDeviceTransformPosition: 0
customDeviceTransformPosition: {fileID: 0}
useFixedDeviceIconPosition: 0
checkIfObstacleBetweenDeviceAndPlayer: 0
showIconTexture: 0
iconTexture: {fileID: 0}
useObjectDescription: 0
objectDescription:
descriptionFontSize: 14
showObjectAmount: 0
objectAmount: 0
useHoldInteractionButton: 0
holdInteractionButtonDuration: 0
showGizmo: 0
gizmoLabelColor: {r: 0, g: 1, b: 0, a: 1}
gizmoColor: {r: 1, g: 1, b: 1, a: 1}
gizmoRadius: 0.3
--- !u!1 &1410054514384738
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4851044256710126}
- component: {fileID: 33036227124911632}
- component: {fileID: 23196517460703274}
- component: {fileID: 65987380577166952}
m_Layer: 0
m_Name: leftDoor (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4851044256710126
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1410054514384738}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.23462601, z: -0.021701813}
m_LocalScale: {x: 0.301784, y: 0.43112874, z: 0.042071898}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33036227124911632
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1410054514384738}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23196517460703274
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1410054514384738}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c417f9613e701c84b8dd7781115311fc, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65987380577166952
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1410054514384738}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0.00000023841858, z: 0}
--- !u!1 &1419779716377496
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4402066672930968}
m_Layer: 2
m_Name: Match Target Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4402066672930968
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1419779716377496}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.233}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4843667071757086}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1424035027950894
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4474693187281874}
- component: {fileID: 33360604261889246}
- component: {fileID: 23891193715484770}
- component: {fileID: 65549612264323890}
m_Layer: 0
m_Name: Cube (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4474693187281874
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1424035027950894}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.15494013, y: -0.76724, z: -0.013938904}
m_LocalScale: {x: 0.07199, y: 0.45885998, z: 0.05751}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33360604261889246
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1424035027950894}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23891193715484770
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1424035027950894}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fd9c99dbc51c8564c8c6edb0a2af58a2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65549612264323890
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1424035027950894}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.99999994, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1517338931918498
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4852220336260188}
m_Layer: 0
m_Name: Chair Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4852220336260188
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1517338931918498}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.905, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4938556368285676}
- {fileID: 4879139683841516}
- {fileID: 4324039403642832}
- {fileID: 4681102633313428}
- {fileID: 4474693187281874}
- {fileID: 4104087719481780}
- {fileID: 4851044256710126}
m_Father: {fileID: 4843667071757086}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1554976552768184
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4731531874430330}
- component: {fileID: 114319094916187906}
m_Layer: 2
m_Name: Change Player State
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4731531874430330
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1554976552768184}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4979953245538090}
m_Father: {fileID: 4843667071757086}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114319094916187906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1554976552768184}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 415646ac301bfa544b2959ae07c4bef4, type: 3}
m_Name:
m_EditorClassIdentifier:
changePlayerStatesEnabled: 0
disableTriggerAfterEnter: 0
changePlayerMode: 0
playerModeName:
setJumpEnabledState: 0
jumpEnabledState: 0
setDoubleJumpState: 0
doubleJumpState: 0
setCameraViewState: 0
setCameraToFirstPerson: 0
setNewDefaultThirdPersonCameraState: 0
newDefaultThirdPersonCameraStateName:
setActionToChangeBetweenViewsState: 0
actionToChangeBetweenViewsState: 0
setCameraStateName: 0
cameraStateName:
resetCameraRotationState: 0
setPlayerInputActionState: 0
playerInputActionState: 0
multiAxesInputName:
axesInputName:
setIgnoreCheckInputActiveState: 0
ignoreCheckInputActiveState: 0
multiAxesInputNameList: []
drawWeapon: 0
drawCurrentWeapon: 0
drawCertainWeapon: 0
weaponNameToDraw:
isFireWeapon: 0
keepWeapon: 0
setCarryWeaponOnLowerPositionState: 0
carryWeaponOnLowerPositionState: 0
setCanFireWeaponsState: 0
canFireWeaponsState: 0
setGravityPowerState: 0
gravityPowerState: 0
setZeroGravityModeState: 0
zeroGravityModeState: 0
setGravityDirection: 0
setGravityManager: {fileID: 0}
setFreeFloatingModeState: 0
freeFloatingModeState: 0
setLookAtPointState: 1
lookAtPointState: 1
pointToLook: {fileID: 4979953245538090}
useDurationToLookAtPoint: 1
durationToLookAtPoint: 4
enableLookAtPointStateAfterDuration: 1
setLookAtPointSpeed: 1
lookAtPointSpeed: 0.5
setMaxDistanceToFindTarget: 0
maxDistanceToFindTarget: 0
setUseLookTargetIconState: 1
useLookTargetIconState: 0
setOriginalUseLookTargetIconState: 1
setCameraZoomState: 0
cameraZoomState: 0
useCameraZoomDuration: 0
cameraZoomDuration: 0
enableCameraZoonInputAfterDuration: 0
setTransparentSurfaceDetectionState: 0
transparentSurfaceDetectionState: 0
setWalkSpeedValue: 0
walkSpeedValue: 0
setOriginalWalkSpeedValue: 0
setIncreaseWalkSpeedValue: 0
increaseWalkSpeedValue: 0
setIncreaseWalkSpeedEnabled: 0
increaseWalkSpeedEnabled: 0
setOriginalIncreaseWalkSpeedEnabledValue: 0
setPlayerStatusID: 0
playerStatusID: 0
setOriginalPlayerStatusID: 0
setCrouchState: 0
crouchStateToActivate: 0
setSprintEnabledState: 0
sprintEnabledState: 0
setOriginalSprintEnabledState: 0
setStairsAdherenceValue: 0
stairsMaxValue: 0.25
stairsMinValue: 0.2
stairsGroundAdherence: 8
changeRootMotionActive: 0
useRootMotionActive: 1
activateRagdollState: 0
ragdollPushDirection: {fileID: 0}
ragdollPushForceAmount: 0
setAbility: 0
abilityNameToSet:
useAbilitiesListToEnable: 0
abilitiesListToEnable: []
useAbilitiesListToDisable: 0
abilitiesListToDisable: []
setCurrentPower: 0
currentPowerName:
setCompassEnableValue: 0
compassEnabledValue: 0
showDebugPrint: 0
useRemoteEventOnObjectsFound: 0
removeEventNameList: []
useEventOnTrigger: 0
eventOnTrigger:
m_PersistentCalls:
m_Calls: []
sendPlayerOnEvent: 0
playerSendEvent:
m_PersistentCalls:
m_Calls: []
setPlayerManually: 0
playerToConfigure: {fileID: 0}
currentPlayer: {fileID: 0}
searchPlayerOnSceneIfNotAssigned: 1
--- !u!1 &1567134160820954
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4979953245538090}
m_Layer: 2
m_Name: Position To Look
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4979953245538090
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1567134160820954}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.78, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4731531874430330}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1681105928534854
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4104087719481780}
- component: {fileID: 33715891227186786}
- component: {fileID: 23834604324461280}
- component: {fileID: 65532700269774866}
m_Layer: 0
m_Name: Cube (4)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4104087719481780
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681105928534854}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.15494013, y: -0.76724, z: 0.3179245}
m_LocalScale: {x: 0.07199, y: 0.45885998, z: 0.05751}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33715891227186786
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681105928534854}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23834604324461280
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681105928534854}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fd9c99dbc51c8564c8c6edb0a2af58a2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65532700269774866
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1681105928534854}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.99999994, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1746361720809376
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4753052710389988}
- component: {fileID: 208385633431655492}
m_Layer: 2
m_Name: Navmesh Obstacle
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4753052710389988
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1746361720809376}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.04}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4843667071757086}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!208 &208385633431655492
NavMeshObstacle:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1746361720809376}
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 0.005, y: 0.005, z: 0.005}
m_MoveThreshold: 0.1
m_Carve: 1
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 0, z: 0}
m_TimeToStationary: 0.5
--- !u!1 &1818555308067966
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4681102633313428}
- component: {fileID: 33783664591304642}
- component: {fileID: 23358869587727654}
- component: {fileID: 65836733046079892}
m_Layer: 0
m_Name: Cube (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4681102633313428
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818555308067966}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.15494013, y: -0.76724, z: 0.3179283}
m_LocalScale: {x: 0.07199, y: 0.45885998, z: 0.05751}
m_Children: []
m_Father: {fileID: 4852220336260188}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33783664591304642
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818555308067966}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23358869587727654
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818555308067966}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fd9c99dbc51c8564c8c6edb0a2af58a2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &65836733046079892
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818555308067966}
m_Material: {fileID: 13400000, guid: ae51c2b8a2d62f74a917726ce1c0af2c, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.99999994, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1989261775565078
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4493461790024328}
m_Layer: 2
m_Name: Device Position Transform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4493461790024328
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1989261775565078}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.859, z: -0.036999702}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4843667071757086}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}