Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Action System/Regular Action System Template.prefab
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

342 lines
11 KiB
Plaintext

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minDistanceToActivateAction: 0
useMinAngleToActivateAction: 0
minAngleToActivateAction: 0
checkOppositeAngle: 0
canStopPreviousAction: 1
canForceToPlayCustomAction: 1
currentActionInfoIndex: 0
actionInfoList:
- Name: Regular Action System Template
useActionName: 1
actionName: Regular Action System Template
useActionID: 0
actionID: 1001
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 0
pausePlayerMovementInput: 0
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 0
disableHeadBob: 0
pauseHeadBob: 0
ignoreCameraDirectionOnMovement: 0
ignoreCameraDirectionOnStrafeMovement: 0
pauseStrafeState: 0
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
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useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 0
disablePlayerOnGroundState: 0
disablePlayerCollider: 0
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 0
disableIKOnFeet: 0
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 0
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 1
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 1
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
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usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 0
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 0
minRotationAmount: 0.3
minRotationAngle: 5
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 1
setActionState: 0
actionStateName:
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bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
checkIfPlayerOnGround: 0
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 1
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 0
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
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pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList:
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previousActiveState: 0
- inputName: Powers
previousActiveState: 0
- inputName: Abilities
previousActiveState: 0
- inputName: Close Combat
previousActiveState: 0
- inputName: Scanner
previousActiveState: 0
- inputName: Player Weapons
previousActiveState: 0
layerForRaycast:
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useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
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useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
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eventOnPlayerOutside:
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useEventsOnStartEndAction: 0
eventOnStartAction:
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sendCurrentPlayerOnEvent: 0
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eventBeforeStartAction:
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activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
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playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
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eventToDisableActionObject:
m_PersistentCalls:
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categoryName:
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actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
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useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
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useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 0
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 0
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 0
showAllGizmo: 0
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}