Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Scene Interaction/Others/Furniture with Melee Weapon.prefab
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

1511 lines
43 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1071721778167032
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4104228543104164}
- component: {fileID: 33439271330596290}
- component: {fileID: 65900402271641840}
- component: {fileID: 23975816776380844}
- component: {fileID: 54172214333716478}
- component: {fileID: 114717215188107514}
- component: {fileID: 114629580963658584}
m_Layer: 0
m_Name: Cube (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4104228543104164
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 0.092380986, z: 1}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33439271330596290
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65900402271641840
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23975816776380844
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54172214333716478
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114717215188107514
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!114 &114629580963658584
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1071721778167032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 62b07e78566b1a3448770560282b75de, type: 3}
m_Name:
m_EditorClassIdentifier:
remoteEventsEnabled: 1
activateRemoteEventsOnStart: 0
remoteEventsOnStartList: []
eventInfoList:
- Name: Break Object
eventEnabled: 1
disableEventAfterActivation: 0
useRegularEvent: 1
eventToActive:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114107317864210268}
m_MethodName: killCharacter
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useAmountOnEvent: 0
eventToActiveAmount:
m_PersistentCalls:
m_Calls: []
useBoolOnEvent: 0
eventToActiveBool:
m_PersistentCalls:
m_Calls: []
useGameObjectOnEvent: 0
eventToActiveGameObject:
m_PersistentCalls:
m_Calls: []
useTransformOnEvent: 0
eventToActiveTransform:
m_PersistentCalls:
m_Calls: []
pauseVisibleOnEditor: 0
showDebugPrint: 0
objectSearchResultList: []
objectSearcherName:
searchObjectsActive: 0
--- !u!1 &1110003442440450
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4587267647814628}
- component: {fileID: 33788587659231460}
- component: {fileID: 23940516589645874}
- component: {fileID: 54941072821712122}
- component: {fileID: 114817804305630500}
- component: {fileID: 65188325964150666}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4587267647814628
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.49700022, y: 0.821, z: -0.49699974}
m_LocalScale: {x: 0.080019996, y: 0.94202995, z: 0.080019996}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33788587659231460
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23940516589645874
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54941072821712122
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114817804305630500
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!65 &65188325964150666
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1110003442440450}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1.0000001, y: 2, z: 1.0000002}
m_Center: {x: 0.000000059604645, y: 0, z: 0.00000086426735}
--- !u!1 &1221042784124994
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4165142956228448}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4165142956228448
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1221042784124994}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.497, y: -0.028, z: -0.501}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4137586466063448}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1338830695715062
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4064004668182852}
m_Layer: 0
m_Name: Meshes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4064004668182852
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1338830695715062}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4104228543104164}
- {fileID: 4124327674380116}
- {fileID: 4711247695350810}
- {fileID: 4587267647814628}
- {fileID: 4823109663678504}
- {fileID: 4385490171773912}
- {fileID: 4410879330502918}
m_Father: {fileID: 4564193327691862}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1364731393819302
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4564193327691862}
- component: {fileID: 114107317864210268}
- component: {fileID: 114350832819889194}
m_Layer: 0
m_Name: Furniture with Melee Weapon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4564193327691862
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1364731393819302}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4137586466063448}
- {fileID: 4466450420158480}
- {fileID: 4064004668182852}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114107317864210268
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1364731393819302}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
healthAmount: 100
maxHealthAmount: 100
generalDamageMultiplerEnabled: 1
generalDamageMultiplerActive: 0
generalDamageMultiplier: 1
regenerateHealth: 0
constantRegenerate: 0
regenerateSpeed: 0
regenerateTime: 0
regenerateAmount: 0
invincible: 0
useEventOnDamageReceivedWithTemporalInvincibility: 0
maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0
eventOnDamageReceivedWithTemporalInvincibility:
m_PersistentCalls:
m_Calls: []
sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0
eventToSendAttackerOnDamageReceivedWithTemporalInvincibility:
m_PersistentCalls:
m_Calls: []
useEventsOnInvincibleStateChange: 0
eventOnInvicibleOn:
m_PersistentCalls:
m_Calls: []
eventOnInvicibleOff:
m_PersistentCalls:
m_Calls: []
dead: 0
damagePrefab: {fileID: 0}
placeToShoot: {fileID: 0}
placeToShootActive: 1
scorchMarkPrefab: {fileID: 0}
useEventOnDamageEnabled: 1
eventOnDamage:
m_PersistentCalls:
m_Calls: []
useEventOnDamageWithAmount: 0
eventOnDamageWithAmount:
m_PersistentCalls:
m_Calls: []
useEventOnDamageWithAttacker: 0
eventOnDamageWithAttacker:
m_PersistentCalls:
m_Calls: []
useExtraDamageFunctions: 0
delayInDamageFunctions: 0
extraDamageFunctionList: []
useEventOnDamageShield: 0
eventOnDamageShield:
m_PersistentCalls:
m_Calls: []
useEventOnDamageShieldWithAttacker: 0
eventOnDamageShieldWithAttacker:
m_PersistentCalls:
m_Calls: []
deadFuncionCall:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114350832819889194}
m_MethodName: addExplosiveForce
m_Mode: 2
m_Arguments:
m_ObjectArgument: {fileID: 4466450420158480}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Transform, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 114833965591813942}
m_MethodName: activateSpawnObject
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1110003442440450}
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
extraDeadFunctionCall:
m_PersistentCalls:
m_Calls: []
resurrectFunctionCall:
m_PersistentCalls:
m_Calls: []
useExtraDeadFunctions: 0
delayInExtraDeadFunctions: 0
useEventWithAttackerOnDeath: 0
eventWithAttackerOnDeath:
m_PersistentCalls:
m_Calls: []
useShield: 0
mainShieldSystem: {fileID: 0}
playerStatsManager: {fileID: 0}
healthStatName: Current Health
maxHealthStatName: Max Health
setHealthBarAsNotVisibleAtStart: 0
settings:
useHealthSlider: 1
enemyHealthSlider: {fileID: 0}
sliderOffset: {x: 0, y: 1, z: 0}
useRaycastToCheckVisible: 0
layer:
serializedVersion: 2
m_Bits: 0
enemyName:
allyName:
enemySliderColor: {r: 1, g: 0, b: 0, a: 1}
allySliderColor: {r: 0, g: 1, b: 0, a: 1}
nameTextColor: {r: 0, g: 0, b: 0, a: 1}
removeHealthBarSliderOnDeath: 1
healthBarSliderActiveOnStart: 0
advancedSettings:
notHuman: 0
useWeakSpots: 0
weakSpots: []
useHealthAmountOnSpotEnabled: 1
haveRagdoll: 0
allowPushCharacterOnExplosions: 1
activateRagdollOnDamageReceived: 1
minDamageToEnableRagdoll: 0
ragdollCanReceiveDamageOnImpact: 0
ragdollEvent:
m_PersistentCalls:
m_Calls: []
showGizmo: 0
labelTextSize: 5
gizmoLabelColor: {r: 0, g: 0, b: 0, a: 0}
alphaColor: 0
gizmoRadius: 0
showWeakSpotsInScannerMode: 0
weakSpotMesh: {fileID: 0}
weakSpotMeshAlphaValue: 0
healthSlider: {fileID: 0}
healthSliderText: {fileID: 0}
useCircleHealthSlider: 0
circleHealthSlider: {fileID: 0}
hideHealthSliderWhenNotDamageReceived: 0
timeToHideHealthSliderAfterDamage: 0
mainHealthSliderParent: {fileID: 0}
hiddenHealthSliderParent: {fileID: 0}
mainHealthSliderTransform: {fileID: 0}
useHealthSlideInfoOnScreen: 0
enemyTag: enemy
friendTag: friend
canBeSedated: 1
awakeOnDamageIfSedated: 0
sedateActive: 0
sedateUntilReceiveDamageState: 0
useEventOnSedate: 0
sedateStartEvent:
m_PersistentCalls:
m_Calls: []
sedateEndEvent:
m_PersistentCalls:
m_Calls: []
showSettings: 0
showAdvancedSettings: 0
showDamageDeadSettings: 1
resurrectAfterDelayEnabled: 0
resurrectDelay: 0
eventToResurrectAfterDelay:
m_PersistentCalls:
m_Calls: []
showDamageReceivedDebugInfo: 0
customDamageReceiverList: []
useEventOnHealthValueList: 0
eventOnHealthValueList: []
useDamageTypeCheck: 0
damageTypeInfoList: []
checkOnlyDamageTypesOnDamageReceived: 0
blockDamageActive: 0
blockDamageProtectionAmount: 0
useEventsOnDamageBlocked: 0
eventOnDamageBlocked:
m_PersistentCalls:
m_Calls: []
useDamageHitReaction: 0
mainDamageHitReactionSystem: {fileID: 0}
debugDamageSourceTransform: {fileID: 0}
eventToSendCurrentHealthAmount:
m_PersistentCalls:
m_Calls: []
objectIsCharacter: 1
sendInfoToCharacterCustomizationOnDamageEnabled: 0
mainInventoryCharacterCustomizationSystem: {fileID: 0}
mainDecalManagerName: Decal Manager
impactDecalList: []
impactDecalIndex: 0
impactDecalName:
useImpactSurface: 0
checkDamageReceiverOnChildrenTransform: 0
mainDamageReceiver: {fileID: 0}
ragdollManager: {fileID: 0}
damageInScreenManager: {fileID: 0}
healthAmountToTakeOnEditor: 0
healthAmountToGiveOnEditor: 0
mainManagerName: Health Bar Manager
currentID: 0
currentSedateDuration: 0
receiveDamageEvenDead: 0
damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t
change, and value between 0 and 1 will decrease damage received, being 1 equal
to total resistance, receiving 0 damage.
Between -10 and 0, it will be
weakness, adding to the basedamage, the damage resistance value multiplied for
the damage value, with a maximum of damage equal to damage + damagex10.'
receiveDamageFromCollisionsEnabled: 0
minTimeToReceiveDamageOnImpact: 0
minVelocityToReceiveDamageOnImpact: 0
receiveDamageOnImpactMultiplier: 0
addDamageReceiversToCustomTransformList: 0
customTransformListDamageReceiver: []
--- !u!114 &114350832819889194
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1364731393819302}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 212700bf45418874a8e71cff30477549, type: 3}
m_Name:
m_EditorClassIdentifier:
forceMode: 1
forceAmount: 6
explosionRadius: 0
explosioUpwardAmount: 0
checkToAddRigidbodyIfNotFound: 0
unparentRigidbody: 0
rigidbodyList:
- {fileID: 1071721778167032}
- {fileID: 1752507793863436}
- {fileID: 1743434286678736}
- {fileID: 1110003442440450}
- {fileID: 1586839977959840}
- {fileID: 1617366487767886}
- {fileID: 1570944363815712}
--- !u!1 &1536543698830020
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4466450420158480}
m_Layer: 0
m_Name: Explosion Center
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4466450420158480
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536543698830020}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.916, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4564193327691862}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1570944363815712
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4410879330502918}
- component: {fileID: 33597117640145384}
- component: {fileID: 23072803662340716}
- component: {fileID: 54289205639578042}
- component: {fileID: 114704264180335618}
- component: {fileID: 65675540851803078}
m_Layer: 0
m_Name: Cylinder (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4410879330502918
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.49699974, y: 0.821, z: 0.49699974}
m_LocalScale: {x: 0.080019996, y: 0.94202995, z: 0.080019996}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33597117640145384
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23072803662340716
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54289205639578042
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114704264180335618
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!65 &65675540851803078
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570944363815712}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1.0000001, y: 2, z: 1.0000002}
m_Center: {x: 0.000000059604645, y: 0, z: 0.0000018179417}
--- !u!1 &1586839977959840
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4823109663678504}
- component: {fileID: 33798407436838202}
- component: {fileID: 23397565564224974}
- component: {fileID: 54875692394565970}
- component: {fileID: 114893347643222700}
- component: {fileID: 65865027299931304}
m_Layer: 0
m_Name: Cylinder (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4823109663678504
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.49699974, y: 0.821, z: -0.49699974}
m_LocalScale: {x: 0.080019996, y: 0.94202995, z: 0.080019996}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33798407436838202
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23397565564224974
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54875692394565970
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114893347643222700
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!65 &65865027299931304
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1586839977959840}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1.0000001, y: 2, z: 1.0000002}
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
--- !u!1 &1617366487767886
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4385490171773912}
- component: {fileID: 33473703160013598}
- component: {fileID: 23709906746610248}
- component: {fileID: 54608841893516992}
- component: {fileID: 114255569976938648}
- component: {fileID: 65107639487103342}
m_Layer: 0
m_Name: Cylinder (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4385490171773912
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.49699974, y: 0.821, z: 0.49699974}
m_LocalScale: {x: 0.080019996, y: 0.94202995, z: 0.080019996}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33473703160013598
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &23709906746610248
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54608841893516992
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114255569976938648
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!65 &65107639487103342
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1617366487767886}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1.0000001, y: 2, z: 1.0000002}
m_Center: {x: 0.000000059604645, y: 0, z: 0.0000018179417}
--- !u!1 &1625936141890768
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4137586466063448}
- component: {fileID: 114833965591813942}
m_Layer: 0
m_Name: Spawn Melee Weapon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4137586466063448
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1625936141890768}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4165142956228448}
m_Father: {fileID: 4564193327691862}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114833965591813942
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1625936141890768}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5348dbf9d359d8f428c7b022390b8ddc, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnObjectEnabled: 1
objectToSpawn: {fileID: 1423497683640448, guid: 32021f468a3b42943a5b22122ce14804,
type: 3}
spawnPosition: {fileID: 4165142956228448}
radiusToSpawn: 0
setObjectRotation: 1
setObjectScale: 0
newObjectScale: {x: 0, y: 0, z: 0}
spawnAmountOfSameObject: 0
amountOfSameObjectToSpawn: 0
spawnObjectsOnStart: 0
spawnObjectFromPoolingSystem: 0
checkGKC_PoolingElementOnSpawnedObject: 0
useSpawnReferencePosition: 0
spawnReferencePosition: {fileID: 0}
setSpawnedObjectParent: 0
spawnedObjectParent: {fileID: 0}
useRaycastToSpawnObject: 0
layerToSpawnObject:
serializedVersion: 2
m_Bits: 0
useInfiniteRaycastDistance: 0
raycastDistance: 0
raycastSpawnObjectOffset: {x: 0, y: 0, z: 0}
launchRaycastToDownDirection: 0
adjustSpawnedObjectToSurfaceNormal: 0
ignoreRigidbodiesOnRaycast: 0
spawnObjectList: 0
objectListToSpawn: []
storeSpawnedObjects: 0
spawnedObjectList: []
useSpawnLimitAmount: 0
spawnLimitAmount: 0
checkIfObjectsSpawnedAreDead: 0
eventOnLimitReached:
m_PersistentCalls:
m_Calls: []
eventOnLimitNotReached:
m_PersistentCalls:
m_Calls: []
useRandomPossibilityToSpawn: 0
possibilityToSpawn: 0
sendSpawnedObjectOnEvent: 0
eventToSendSPawnedObject:
m_PersistentCalls:
m_Calls: []
sendSpawnedObjectOnRemoteEvent: 0
remoteEventToSendObject:
showGizmo: 0
currentNumberOfSpawnObjects: 0
--- !u!1 &1743434286678736
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4711247695350810}
- component: {fileID: 33408847239371474}
- component: {fileID: 65678446974001932}
- component: {fileID: 23366296505940620}
- component: {fileID: 54858922037596370}
- component: {fileID: 114931476038063688}
m_Layer: 0
m_Name: Cube (4)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4711247695350810
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.677, z: 0}
m_LocalScale: {x: 1, y: 0.092379995, z: 1}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33408847239371474
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65678446974001932
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23366296505940620
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54858922037596370
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114931476038063688
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1743434286678736}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1
--- !u!1 &1752507793863436
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4124327674380116}
- component: {fileID: 33013660399651954}
- component: {fileID: 65671059415683232}
- component: {fileID: 23642069335768212}
- component: {fileID: 54203311564854542}
- component: {fileID: 114912676842164298}
m_Layer: 0
m_Name: Cube (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4124327674380116
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.824, z: 0}
m_LocalScale: {x: 1, y: 0.092379995, z: 1}
m_Children: []
m_Father: {fileID: 4064004668182852}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33013660399651954
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65671059415683232
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23642069335768212
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b4e329bc6a5d8604086719186ec5d599, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!54 &54203311564854542
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &114912676842164298
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752507793863436}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11dcf12465140941a2a9ff4ad4aa0c6, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
damageMultiplier: 1
character: {fileID: 1364731393819302}
healthManager: {fileID: 114107317864210268}
characterAssigned: 1