23 lines
529 B
C#
23 lines
529 B
C#
using System;
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using UnityEngine;
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namespace NobleMuffins.LimbHacker.Guts
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{
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public class SliceEventArgs: EventArgs
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{
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public SliceEventArgs (Plane planeInWorldSpace, Vector3 focalPointInWorldSpace, GameObject[] parts): base()
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{
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PlaneInWorldSpace = planeInWorldSpace;
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FocalPointInWorldSpace = focalPointInWorldSpace;
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Parts = parts;
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}
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public Plane PlaneInWorldSpace { get; private set; }
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public Vector3 FocalPointInWorldSpace { get; private set; }
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public GameObject[] Parts { get; private set; }
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}
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}
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