Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/adjustCharacterHeightSystemEditor.cs
2026-03-29 23:03:14 -07:00

67 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (adjustCharacterHeightSystem))]
public class adjustCharacterHeightSystemEditor : Editor
{
adjustCharacterHeightSystem manager;
void OnEnable ()
{
manager = (adjustCharacterHeightSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Height")) {
if (!Application.isPlaying) {
manager.adjustHeightValue ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Camera States")) {
if (!Application.isPlaying) {
manager.adjustCameraStates ();
}
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Scale")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsScale ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Position")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsOffset ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Transform References")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsTransformReferences ();
}
}
}
}
#endif