Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/States/setCharacterAffectedState.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

31 lines
884 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class setCharacterAffectedState : MonoBehaviour
{
public bool affectStateEnabled = true;
public string characterStateAffectedName;
public float stateDuration;
public float stateAmount;
public void checkObjectDetected (GameObject objectToDamage)
{
if (!affectStateEnabled || objectToDamage == null) {
return;
}
playerComponentsManager mainPlayerComponentsManager = objectToDamage.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
characterPropertiesSystem currentCharacterPropertiesSystem = mainPlayerComponentsManager.getCharacterPropertiesSystem ();
if (currentCharacterPropertiesSystem != null) {
currentCharacterPropertiesSystem.activateStateAffected (characterStateAffectedName, stateDuration, stateAmount);
}
}
}
}