Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/simpleRaycastPlacementDetector.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

40 lines
766 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class simpleRaycastPlacementDetector : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public LayerMask raycastLayermask;
public bool placementEnabled = true;
public float raycastDistance = 2;
[Space]
[Header ("Components")]
[Space]
public Transform raycastDirection;
public Transform mainTransform;
RaycastHit hit;
public void activePlacement ()
{
if (!placementEnabled) {
return;
}
if (Physics.Raycast (raycastDirection.position, raycastDirection.forward, out hit, raycastDistance, raycastLayermask)) {
mainTransform.rotation = Quaternion.LookRotation (hit.normal);
mainTransform.position = hit.point + hit.normal * 0.1f;
}
}
}