Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/WaypointCircuitEditor.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

217 lines
6.1 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor (typeof(WaypointCircuit))]
public class WaypointCircuitEditor : Editor
{
SerializedProperty smoothRoute;
SerializedProperty editorVisualisationSubsteps;
SerializedProperty showGizmo;
SerializedProperty gizmoLabelColor;
SerializedProperty gizmoRadius;
SerializedProperty useHandleForVertex;
SerializedProperty showVertexHandles;
SerializedProperty handleRadius;
SerializedProperty handleGizmoColor;
SerializedProperty waypointList;
WaypointCircuit manager;
GUIStyle style = new GUIStyle ();
GUIStyle buttonStyle = new GUIStyle ();
Transform currentWaypoint;
Quaternion currentWaypointRotation;
Vector3 oldPoint;
Vector3 newPoint;
void OnEnable ()
{
smoothRoute = serializedObject.FindProperty ("smoothRoute");
editorVisualisationSubsteps = serializedObject.FindProperty ("editorVisualisationSubsteps");
showGizmo = serializedObject.FindProperty ("showGizmo");
gizmoLabelColor = serializedObject.FindProperty ("gizmoLabelColor");
gizmoRadius = serializedObject.FindProperty ("gizmoRadius");
useHandleForVertex = serializedObject.FindProperty ("useHandleForVertex");
handleRadius = serializedObject.FindProperty ("handleRadius");
handleGizmoColor = serializedObject.FindProperty ("handleGizmoColor");
waypointList = serializedObject.FindProperty ("waypointList");
showVertexHandles = serializedObject.FindProperty ("showVertexHandles");
manager = (WaypointCircuit)target;
}
void OnSceneGUI ()
{
if (manager.showGizmo) {
style.normal.textColor = manager.gizmoLabelColor;
style.alignment = TextAnchor.MiddleCenter;
for (int i = 0; i < manager.waypointList.Count; i++) {
if (manager.waypointList [i] != null) {
currentWaypoint = manager.waypointList [i];
Handles.Label (currentWaypoint.position, currentWaypoint.name, style);
if (manager.useHandleForVertex) {
Handles.color = manager.handleGizmoColor;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
var fmh_69_52_638979118401547809 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move waypoint circuit Handle");
currentWaypoint.position = newPoint;
}
}
if (manager.showVertexHandles) {
currentWaypointRotation = Tools.pivotRotation == PivotRotation.Local ? currentWaypoint.rotation : Quaternion.identity;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
oldPoint = Handles.DoPositionHandle (oldPoint, currentWaypointRotation);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move waypoint circuit" + i);
currentWaypoint.position = oldPoint;
}
}
}
}
}
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window", GUILayout.Height (30));
EditorGUILayout.PropertyField (smoothRoute);
EditorGUILayout.PropertyField (editorVisualisationSubsteps);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Gizmo Options", "window", GUILayout.Height (30));
EditorGUILayout.PropertyField (showGizmo);
if (showGizmo.boolValue) {
EditorGUILayout.PropertyField (gizmoLabelColor);
EditorGUILayout.PropertyField (gizmoRadius);
EditorGUILayout.PropertyField (useHandleForVertex);
if (useHandleForVertex.boolValue) {
EditorGUILayout.PropertyField (handleRadius);
EditorGUILayout.PropertyField (handleGizmoColor);
} else {
EditorGUILayout.PropertyField (showVertexHandles);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Waypoints List", "window", GUILayout.Height (30));
showUpperList (waypointList);
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showUpperList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Multi Axes List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Waypoints: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Point")) {
manager.addNewWayPoint ();
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
if (list.GetArrayElementAtIndex (i).objectReferenceValue) {
Transform point = list.GetArrayElementAtIndex (i).objectReferenceValue as Transform;
DestroyImmediate (point.gameObject);
}
list.DeleteArrayElementAtIndex (i);
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (GUILayout.Button ("+")) {
manager.addNewWayPointAtIndex (i);
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Rename Waypoints")) {
manager.renameWaypoints ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Reset Waypoints Position")) {
manager.resetWaypointsPositions ();
}
}
}
}
#endif