147 lines
2.6 KiB
CSV
147 lines
2.6 KiB
CSV
|
||
.IO;
|
||
;using System;
|
||
;
|
||
;public class languageLocalizationManager : MonoBehaviour
|
||
;{
|
||
; [Space]
|
||
; [Header ("Language Tool Settings")]
|
||
; [Space]
|
||
;
|
||
; public string currentLanguageToEdit = "English";
|
||
;
|
||
; public string filePath = "Assets/Game Kit Controller/Scripts/Editor/Resources/";
|
||
;
|
||
; public string filePathBuild = "./Localization/";
|
||
;
|
||
; public string fileFormat = ".csv";
|
||
;
|
||
; public string fileName;
|
||
;
|
||
; public bool useLocalFilePath;
|
||
;
|
||
; public bool localizationEnabled = true;
|
||
;
|
||
; [Space]
|
||
; [Header ("Debug")]
|
||
; [Space]
|
||
;
|
||
; public bool showDebugPrint;
|
||
;
|
||
; [Space]
|
||
; [Header ("Event Settings")]
|
||
; [Space]
|
||
;
|
||
; public bool useEventsOnLanguageChange;
|
||
; public UnityEvent eventOnLanguageChange;
|
||
;
|
||
; public virtual void updateFileName ()
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public string getCurrentFilePath ()
|
||
; {
|
||
; if (Application.isEditor && !useLocalFilePath) {
|
||
; return filePath;
|
||
; } else {
|
||
; return filePathBuild;
|
||
; }
|
||
; }
|
||
;
|
||
; public bool isUseLocalFilePathActive ()
|
||
; {
|
||
; if (Application.isEditor && !useLocalFilePath) {
|
||
; return false;
|
||
; } else {
|
||
; return true;
|
||
; }
|
||
; }
|
||
;
|
||
; public virtual void checkIfLanguageFileExists ()
|
||
; {
|
||
; string currentFiletPath = getCurrentFilePath ();
|
||
;
|
||
; string newFilePath = currentFiletPath + fileName + fileFormat;
|
||
;
|
||
; if (showDebugPrint) {
|
||
; print ("Checking if " + fileName + " exists on path: " + newFilePath);
|
||
; }
|
||
;
|
||
; if (System.IO.File.Exists (newFilePath)) {
|
||
; if (showDebugPrint) {
|
||
; print ("File Located");
|
||
; }
|
||
; } else {
|
||
; if (showDebugPrint) {
|
||
; print (newFilePath + " doesn't exist");
|
||
; }
|
||
;
|
||
; FileStream file = File.Open (newFilePath, FileMode.OpenOrCreate);
|
||
;
|
||
; file.Close ();
|
||
; }
|
||
; }
|
||
;
|
||
; public virtual void checkFileNameValue ()
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void updateLocalizationFileExternally ()
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void checkEventsOnLanguageChange ()
|
||
; {
|
||
; if (useEventsOnLanguageChange) {
|
||
; eventOnLanguageChange.Invoke ();
|
||
; }
|
||
; }
|
||
;
|
||
; public virtual void updateLocalizationFileFromEditor ()
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void addKey (string key, string value)
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void removeKey (string key)
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void addLanguage (string languageName)
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual void addLanguageListToNewLocalizationFile ()
|
||
; {
|
||
;
|
||
; }
|
||
;
|
||
; public virtual Dictionary<string, string> getDictionaryForEditor ()
|
||
; {
|
||
;
|
||
; return null;
|
||
; }
|
||
;
|
||
; public virtual string GetLocalizedValueFromEditor (string key)
|
||
; {
|
||
;
|
||
; return "";
|
||
; }
|
||
;
|
||
; public void updateComponent ()
|
||
; {
|
||
; GKC_Utils.updateComponent (this);
|
||
;
|
||
; GKC_Utils.updateDirtyScene ("Update Localization " + gameObject.name, gameObject);
|
||
; }
|
||
;}
|
||
; |