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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/setGameObjectActiveStateEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

32 lines
600 B
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(setGameObjectActiveState))]
public class setGameObjectActiveStateEditor : Editor
{
setGameObjectActiveState manager;
void OnEnable ()
{
manager = (setGameObjectActiveState)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable/Disable Object")) {
manager.changeActiveStateFromEditor ();
}
}
}
#endif