75 lines
1.4 KiB
C#
75 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class elementOnSceneHelper : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool checkElementOnSceneEnabled = true;
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public elementOnScene mainElementOnScene;
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public void setElementActiveStateToMainElementOnSceneManager (bool state)
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{
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if (!checkElementOnSceneEnabled) {
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return;
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}
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if (mainElementOnScene != null) {
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mainElementOnScene.setElementActiveStateToMainElementOnSceneManager (state);
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}
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}
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public void setNewInstantiatedElementOnSceneManagerIngameWithInfo ()
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{
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if (!checkElementOnSceneEnabled) {
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return;
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}
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if (mainElementOnScene != null) {
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mainElementOnScene.setNewInstantiatedElementOnSceneManagerIngameWithInfo ();
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}
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}
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public void setElementActiveState (bool state)
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{
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if (!checkElementOnSceneEnabled) {
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return;
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}
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if (mainElementOnScene != null) {
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mainElementOnScene.setElementActiveState (state);
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}
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}
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public int getElementScene ()
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{
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if (!checkElementOnSceneEnabled) {
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return -1;
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}
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return mainElementOnScene.elementScene;
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}
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public int getElementID ()
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{
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if (!checkElementOnSceneEnabled) {
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return -1;
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}
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return mainElementOnScene.elementID;
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}
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public void setStatsSearchingByInfo (int currentElementScene, int currentElementID)
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{
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if (!checkElementOnSceneEnabled) {
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return;
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}
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mainElementOnScene.setStatsSearchingByInfo (currentElementScene, currentElementID);
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}
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}
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