57 lines
744 B
C#
57 lines
744 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class playerGravitySystem : abilityInfo
|
|
{
|
|
[Header ("Custom Settings")]
|
|
[Space]
|
|
|
|
public bool gravitySystemEnabled = true;
|
|
|
|
public gravitySystem mainGravitySystem;
|
|
|
|
public override void updateAbilityState ()
|
|
{
|
|
|
|
}
|
|
|
|
public override void enableAbility ()
|
|
{
|
|
|
|
}
|
|
|
|
public override void disableAbility ()
|
|
{
|
|
gravitySystemEnabled = false;
|
|
}
|
|
|
|
public override void deactivateAbility ()
|
|
{
|
|
|
|
}
|
|
|
|
public override void activateSecondaryActionOnAbility ()
|
|
{
|
|
|
|
}
|
|
|
|
public override void useAbilityPressDown ()
|
|
{
|
|
|
|
|
|
|
|
checkUseEventOnUseAbility ();
|
|
}
|
|
|
|
public override void useAbilityPressHold ()
|
|
{
|
|
|
|
}
|
|
|
|
public override void useAbilityPressUp ()
|
|
{
|
|
|
|
}
|
|
}
|