Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/remotePlayerNavmeshOverride.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class remotePlayerNavmeshOverride : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public playerNavMeshSystem mainPlayerNavMeshSystem;
[Space]
[Header ("Debug")]
[Space]
public bool playerNavMeshActive;
public void setPlayerNavMeshWaypointTargetPosition (List<Transform> waypointList)
{
mainPlayerNavMeshSystem.setNewWaypointList (waypointList);
}
public void setPlayerNavMeshTransformTargetPosition (Transform newTransformPosition)
{
mainPlayerNavMeshSystem.checkRaycastPositionWithVector3 (newTransformPosition.position);
}
public void setPlayerNavMeshTargetPosition ()
{
mainPlayerNavMeshSystem.checkRaycastPositionWithVector3 (transform.position);
}
public void enablePlayerNavMeshState ()
{
setPlayerNavMeshEnabledState (true);
}
public void disablePlayerNavMeshState ()
{
setPlayerNavMeshEnabledState (false);
}
public void setPlayerNavMeshEnabledState (bool state)
{
mainPlayerNavMeshSystem.setUsingPlayerNavmeshExternallyState (state);
mainPlayerNavMeshSystem.setPlayerNavMeshEnabledState (state);
playerNavMeshActive = state;
}
}