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FueraDeEscala/Assets/BOTW extractor/ToolBox/Shader/Utility/Wireframe.frag
2026-04-01 18:50:48 -07:00

17 lines
508 B
GLSL

#version 330
float WireframeIntensity(vec3 distanceToEdges) {
float minDistance = min(min(distanceToEdges.x, distanceToEdges.y), distanceToEdges.z);
// Constant wireframe thickness relative to the screen size.
float thickness = 0.5;
float smoothAmount = 0.5;
float delta = fwidth(minDistance);
float edge0 = delta * thickness;
float edge1 = edge0 + (delta * smoothAmount);
float smoothedDistance = smoothstep(edge0, edge1, minDistance);
return 1 - smoothedDistance;
}