43 lines
951 B
C#
43 lines
951 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class screenActionInfo
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{
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public string screenActionName;
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public GameObject screenActionsGameObject;
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public bool isMainGameScreenActionPanel;
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public bool mainGameScreenActionPanelActive;
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[Space]
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public GameObject mainScreenActionGameObject;
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[Space]
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public bool hasSecondaryActionPanel;
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public GameObject secondaryActionPanelGameObject;
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[Space]
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public GameObject screenActionsGamepadGameObject;
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public GameObject secondaryActionPanelGamepadGameObject;
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}
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[System.Serializable]
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public class touchPanelsInfo
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{
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public string Name;
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public GameObject touchPanel;
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}
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[System.Serializable]
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public class touchPanelsSchemesInfo
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{
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public string Name;
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public bool currentTouchPanelScheme;
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public List<GameObject> enabledPanels = new List<GameObject> ();
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public bool isMainGameTouchPanel;
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public bool mainGameTouchPanelActive;
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} |