Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Extra Movements/portableClimbRopeTriggerSystem.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

180 lines
4.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class portableClimbRopeTriggerSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool useDownRaycastDirection;
public LayerMask raycastLayermask;
public float maxRaycastDistance;
public bool adjustRopeEndToAnyDistance;
public bool activateOnStart;
[Space]
[Header ("Other Settings")]
[Space]
public bool checkSurfaceLayer;
public LayerMask layerSurface;
public float raycastRadius;
public bool destroyObjectIfSurfaceNotFound;
public bool checkSurfaceInclination;
public float maxSurfaceInclination;
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
[Space]
[Header ("Components")]
[Space]
public climbRopeTriggerSystem mainClimbRopeTriggerSystem;
public Transform ropePivotTransform;
public Transform customRaycastDirection;
RaycastHit hit;
void Start ()
{
if (activateOnStart) {
activateClimbRopeTrigger ();
}
}
public void activateClimbRopeTrigger ()
{
if (checkSurfaceLayer) {
Collider[] hits = Physics.OverlapSphere (transform.position, raycastRadius);
if (hits.Length <= 0) {
if (destroyObjectIfSurfaceNotFound) {
if (showDebugPrint) {
print ("No surface found on portacle climb rope trigger system, destroy rope");
}
Destroy (gameObject);
}
}
if (checkSurfaceInclination) {
Vector3 rayPosition = transform.position;
for (int i = 0; i < hits.Length; i++) {
Vector3 heading = hits [i].transform.position - rayPosition;
float distance = heading.magnitude;
Vector3 rayDirection = heading / distance;
if (Physics.Raycast (rayPosition, rayDirection, out hit, distance + 1, raycastLayermask)) {
float hitAngle = Vector3.Angle (Vector3.up, hit.normal);
if (showDebugPrint) {
print ("Angle with surface found of " + hitAngle + " degrees");
}
if (Mathf.Abs (hitAngle) > maxSurfaceInclination) {
if (showDebugPrint) {
print ("Surface angle not possible for portacle climb rope trigger system, destroy rope");
}
Destroy (gameObject);
}
}
}
}
}
Vector3 raycastPosition = transform.position;
Vector3 raycastDirection = Vector3.down;
if (!useDownRaycastDirection) {
raycastDirection = customRaycastDirection.forward;
}
float raycastDistance = maxRaycastDistance;
if (adjustRopeEndToAnyDistance) {
raycastDistance = Mathf.Infinity;
}
Vector3 targetPosition = transform.position;
bool surfaceDetected = false;
if (Physics.Raycast (raycastPosition, raycastDirection, out hit, raycastDistance, raycastLayermask)) {
targetPosition = hit.point;
surfaceDetected = true;
} else {
targetPosition += Vector3.down * maxRaycastDistance;
}
Transform bottomTransform = mainClimbRopeTriggerSystem.bottomTransform;
Transform topTransform = mainClimbRopeTriggerSystem.topTransform;
topTransform.position = transform.position;
bottomTransform.position = targetPosition;
bool scaleDown = true;
if (surfaceDetected) {
if (hit.distance < 3) {
raycastDirection = Vector3.up;
targetPosition = transform.position;
if (Physics.Raycast (raycastPosition, raycastDirection, out hit, raycastDistance, raycastLayermask)) {
targetPosition = hit.point;
} else {
targetPosition += raycastDirection * maxRaycastDistance;
}
topTransform.position = targetPosition;
scaleDown = false;
}
}
float scaleZ = GKC_Utils.distance (topTransform.position, bottomTransform.position);
float finalScaleValue = scaleZ + (scaleZ * 0.01f) + 0.5f;
float scaleMultiplier = 1;
if (!scaleDown) {
scaleMultiplier = -1;
}
ropePivotTransform.localScale = new Vector3 (1, 1, finalScaleValue * scaleMultiplier);
Vector3 direction = bottomTransform.position - topTransform.position;
direction = direction / direction.magnitude;
ropePivotTransform.rotation = Quaternion.LookRotation (direction);
bottomTransform.position += Vector3.up * 0.5f;
topTransform.position -= Vector3.up * 2;
}
}