Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Extra Movements/wallSlideJumpZoneSystem.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

79 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wallSlideJumpZoneSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public string tagToCheck;
public bool slideZoneActive = true;
public float slideDownSpeedMultiplier = 1;
public bool forceSlowDownOnSurfaceActive;
GameObject currentPlayer;
void OnTriggerEnter (Collider col)
{
checkTriggerInfo (col, true);
}
void OnTriggerExit (Collider col)
{
checkTriggerInfo (col, false);
}
public void checkTriggerInfo (Collider col, bool isEnter)
{
if (!slideZoneActive) {
return;
}
if (!col.gameObject.CompareTag (tagToCheck)) {
return;
}
if (isEnter) {
currentPlayer = col.gameObject;
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
externalControllerBehavior wallSlideJumpExteralControllerBehavior = currentPlayerComponentsManager.getWallSlideJumpExteralControllerBehavior ();
if (wallSlideJumpExteralControllerBehavior != null) {
wallSlideJumpSystem currentWallSlideJumpSystem = wallSlideJumpExteralControllerBehavior.GetComponent<wallSlideJumpSystem> ();
currentWallSlideJumpSystem.setSlideDownSpeedMultiplier (slideDownSpeedMultiplier);
currentWallSlideJumpSystem.setForceSlowDownOnSurfaceActiveState (forceSlowDownOnSurfaceActive);
currentWallSlideJumpSystem.setCheckIfDetectSlideActiveState (true);
}
}
} else {
currentPlayer = col.gameObject;
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
externalControllerBehavior wallSlideJumpExteralControllerBehavior = currentPlayerComponentsManager.getWallSlideJumpExteralControllerBehavior ();
if (wallSlideJumpExteralControllerBehavior != null) {
wallSlideJumpSystem currentWallSlideJumpSystem = wallSlideJumpExteralControllerBehavior.GetComponent<wallSlideJumpSystem> ();
currentWallSlideJumpSystem.setSlideDownSpeedMultiplier (1);
currentWallSlideJumpSystem.setForceSlowDownOnSurfaceActiveState (false);
currentWallSlideJumpSystem.setCheckIfDetectSlideActiveState (false);
}
}
}
}
}