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FueraDeEscala/Assets/Game Kit Controller/Shaders/Camera Effects/Solid Shader.shader
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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Shader "Custom/Solid Shader" {
Properties
{
_MainTex("Texture", 2D) = "white" {}
_SprTex("Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (1.0, 0.6, 0.6, 1.0)
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
sampler2D _SprTex;
float4 _Color = float4(1, 1, 1, 1);
float2 BlockCount;
float2 BlockSize;
float4 _TintColor;
fixed4 frag(v2f_img i) : SV_Target
{
float2 blockPos = floor(i.uv * BlockCount);
float2 blockCenter = blockPos * BlockSize + BlockSize * 0.5;
float4 del = float4(1, 1, 1, 1) - _Color;
float4 tex = tex2D(_MainTex, blockCenter) - del + _TintColor;
float grayscale = dot(tex.rgb, float3(0.3, 0.59, 0.11));
grayscale = clamp(grayscale, 0.0, 1.0);
float dx = floor(grayscale * 16.0);
float2 sprPos = i.uv;
sprPos -= blockPos*BlockSize;
sprPos.x /= 16;
sprPos *= BlockCount;
sprPos.x += 1.0 / 16.0 * dx;
float4 tex2 = tex2D(_SprTex, sprPos);
return tex2;
}
ENDCG
}
}
}