Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/playSoundOnTriggerEnter.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

64 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using GameKitController.Audio;
using UnityEngine;
public class playSoundOnTriggerEnter : MonoBehaviour
{
public AudioClip soundToPlay;
public AudioElement soundToPlayAudioElement;
public List<string> tagListToCheck = new List<string> ();
public bool playingSound;
public AudioSource mainAudioSource;
public bool useEventTriggerSystem;
private void InitializeAudioElements ()
{
if (soundToPlay != null) {
soundToPlayAudioElement.clip = soundToPlay;
}
if (mainAudioSource != null) {
soundToPlayAudioElement.audioSource = mainAudioSource;
}
}
void Start ()
{
InitializeAudioElements ();
}
void Update ()
{
if (playingSound && !mainAudioSource.isPlaying) {
playingSound = false;
}
}
void OnTriggerEnter (Collider col)
{
if (useEventTriggerSystem) {
return;
}
if (playingSound) {
return;
}
if (tagListToCheck.Contains (col.gameObject.tag)) {
playSound ();
}
}
public void playSound ()
{
if (playingSound) {
return;
}
AudioPlayer.PlayOneShot (soundToPlayAudioElement, gameObject);
playingSound = true;
}
}