29 lines
981 B
C#
29 lines
981 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PixPlays.ElementalVFX
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{
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public class BaseVfx : MonoBehaviour
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{
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[SerializeField] float _SafetyDestroy; //Destroy the object after a certan time in case user error keeps it active.
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[SerializeField] float _DestoyDelay; //Wait for effect to finish stopping before destroying the GameObject
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protected VfxData _data;
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public virtual void Play(VfxData data)
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{
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_data = data;
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if (_data.Duration > _SafetyDestroy)
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{
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_SafetyDestroy += _data.Duration;//Offset the safety destroy by the duration if bigger;
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}
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Destroy(gameObject, _SafetyDestroy);
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Invoke(nameof(Stop), _data.Duration);
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StopAllCoroutines();
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}
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public virtual void Stop()
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{
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StopAllCoroutines();
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Destroy(gameObject, _DestoyDelay);
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}
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}
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} |