45 lines
680 B
C#
45 lines
680 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class objectOnWater : MonoBehaviour
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{
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public virtual void updateExternalForces (Vector3 newValues, bool externalForcesActiveValue)
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{
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}
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public virtual bool isObjectOnWaterActive ()
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{
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return false;
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}
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public virtual void updateExternalRotationForces (float rotationAmount, Vector3 rotationAxis, Vector3 externalRotationForcePoint)
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{
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}
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public virtual float getDensity ()
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{
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return -1;
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}
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public virtual void setNewDensity (float newValue)
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{
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}
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public virtual void addOrRemoveDensity (float newValue)
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{
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}
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public virtual void setOriginalDensity ()
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{
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}
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}
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