59 lines
1.1 KiB
C#
59 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class openInitialPopUpWindow : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool showInitialPopWindowEnabled = true;
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public bool checkForPresetsActive;
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void Awake ()
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{
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checkOpenInitialPopUpWindow ();
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}
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void checkOpenInitialPopUpWindow ()
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{
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#if UNITY_EDITOR
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if (showInitialPopWindowEnabled) {
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string relativePath = "Assets/Game Kit Controller/Pop Up Window Folder";
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if (!Directory.Exists (relativePath)) {
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UnityEditor.EditorApplication.isPaused = true;
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Directory.CreateDirectory (relativePath);
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initialPopUpWindow mainWindow = (initialPopUpWindow)EditorWindow.GetWindow (typeof(initialPopUpWindow));
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mainWindow.Init ();
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UnityEditor.EditorApplication.isPlaying = false;
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mainWindow.checkForPresetsActive = checkForPresetsActive;
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}
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}
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#endif
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}
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public void setShowInitialPopWindowEnabledState (bool state)
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{
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showInitialPopWindowEnabled = state;
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if (!showInitialPopWindowEnabled) {
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checkForPresetsActive = false;
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}
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}
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}
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