141 lines
2.3 KiB
C#
141 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class externalControllerBehavior : MonoBehaviour
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{
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[Header ("Behavior Main Settings")]
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[Space]
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public string behaviorName;
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public bool externalControllerJumpEnabled;
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[Space]
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[Header ("Disable Other Behaviors Settings")]
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[Space]
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public bool canBeActivatedIfOthersBehaviorsActive;
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public bool disableAllOthersBehaviorsOnActive;
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public List<string> listOfBehaviorToDisableOnActive = new List<string> ();
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[Space]
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[Header ("Action System Settings")]
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[Space]
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public int customActionCategoryID = -1;
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public int regularActionCategoryID = -1;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool behaviorCurrentlyActive;
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public virtual void updateControllerBehavior ()
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{
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}
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public virtual bool isCharacterOnGround ()
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{
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return false;
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}
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public virtual bool isBehaviorActive ()
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{
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return false;
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}
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public virtual void setExternalForceActiveState (bool state)
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{
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}
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public virtual void setExternalForceEnabledState (bool state)
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{
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}
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public virtual void updateExternalForceActiveState (Vector3 forceDirection, float forceAmount)
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{
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}
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public virtual void checkIfActivateExternalForce ()
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{
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}
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public virtual void setJumpActiveForExternalForce ()
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{
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}
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public virtual void setExtraImpulseForce (Vector3 forceAmount, bool useCameraDirection)
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{
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}
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public virtual void disableExternalControllerState ()
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{
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}
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public virtual void checkIfResumeExternalControllerState ()
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{
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}
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public virtual bool checkIfCanEnableBehavior (string behaviorName)
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{
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if (behaviorName != "") {
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if (disableAllOthersBehaviorsOnActive) {
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return true;
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} else {
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if (listOfBehaviorToDisableOnActive.Contains (behaviorName)) {
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return true;
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} else {
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return false;
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}
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}
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} else {
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return true;
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}
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}
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public virtual void setBehaviorCurrentlyActiveState (bool state)
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{
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behaviorCurrentlyActive = state;
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}
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public virtual bool isBehaviorCurrentlyActive ()
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{
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return behaviorCurrentlyActive;
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}
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public virtual void setCurrentPlayerActionSystemCustomActionCategoryID ()
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{
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}
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public virtual void checkPauseStateDuringExternalForceOrBehavior ()
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{
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}
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public virtual void checkResumeStateAfterExternalForceOrBehavior ()
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{
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}
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public virtual void checkChangeCameraViewStateOnExternalControllerBehavior ()
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{
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}
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}
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