39 lines
602 B
C#
39 lines
602 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class objectStatsInfo
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{
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public string Name;
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[Space]
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public List<objectStatInfo> objectStatInfoList = new List<objectStatInfo> ();
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[Space]
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public bool usedOnObject;
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public List<string> usableObjectList = new List<string> ();
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}
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[System.Serializable]
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public class objectStatInfo
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{
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public string Name;
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public bool statIsAmount = true;
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public Texture statIcon;
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[Space]
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public float currentFloatValue;
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public float maxFloatValue;
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[Space]
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public bool currentBoolState;
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} |