41 lines
897 B
C#
41 lines
897 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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public class UIMouseHoverEvent : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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[Header ("Main Settings")]
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[Space]
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public bool eventOnTriggerEnterEnabled = true;
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public bool eventOnTriggerExitEnabled = true;
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[Space]
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[Header ("Event Settings")]
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[Space]
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public UnityEvent eventOnTriggerEnter;
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[Space]
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public UnityEvent eventOnTriggerExit;
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//Detect if the Cursor starts to pass over the GameObject
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public void OnPointerEnter (PointerEventData pointerEventData)
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{
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if (eventOnTriggerEnterEnabled) {
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eventOnTriggerEnter.Invoke ();
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}
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}
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//Detect when Cursor leaves the GameObject
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public void OnPointerExit (PointerEventData pointerEventData)
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{
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if (eventOnTriggerExitEnabled) {
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eventOnTriggerExit.Invoke ();
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}
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}
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}
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