128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class selectObjectManager : MonoBehaviour
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{
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public List<objectToSelectInfo> objectToSelectInfoList = new List<objectToSelectInfo> ();
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[TextArea (3, 10)]public string explanation = "Press the o button on any of the below elements to select the object or " +
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"component of this character, using it as a shortcut to select directly the object on the hierarchy without need to search " +
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"manually for some element.";
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public List<string> objectSearchResultList = new List<string> ();
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public string objectSearcherName = "";
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public bool searchObjectsActive;
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public void clearObjectsSearcResultList ()
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{
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objectSearchResultList.Clear ();
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objectSearcherName = "";
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searchObjectsActive = false;
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}
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public void showObjectsBySearchName ()
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{
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if (objectSearcherName != null && objectSearcherName != "") {
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objectSearchResultList.Clear ();
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searchObjectsActive = true;
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string currentTextToSearch = objectSearcherName;
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if (currentTextToSearch != "") {
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currentTextToSearch = currentTextToSearch.ToLower ();
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int objectToSelectInfoListCount = objectToSelectInfoList.Count;
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for (int i = 0; i < objectToSelectInfoListCount; i++) {
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objectToSelectInfo currentObjectToSelectInfo = objectToSelectInfoList [i];
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if (currentObjectToSelectInfo.Name != "") {
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string objectName = currentObjectToSelectInfo.Name.ToLower ();
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if (objectName.Contains (currentTextToSearch) ||
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objectName.Equals (currentTextToSearch)) {
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if (!objectSearchResultList.Contains (currentObjectToSelectInfo.Name)) {
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objectSearchResultList.Add (currentObjectToSelectInfo.Name);
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}
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}
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if (currentObjectToSelectInfo.useMoreNameTagsToSearch) {
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int moreNameTagsToSearchListCount = currentObjectToSelectInfo.moreNameTagsToSearchList.Count;
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for (int j = 0; j < moreNameTagsToSearchListCount; j++) {
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string objectTagName = currentObjectToSelectInfo.moreNameTagsToSearchList [j].ToLower ();
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if (objectTagName.Contains (currentTextToSearch) ||
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objectTagName.Equals (currentTextToSearch)) {
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if (!objectSearchResultList.Contains (currentObjectToSelectInfo.Name)) {
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objectSearchResultList.Add (currentObjectToSelectInfo.Name);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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public void selectObjectByName (string objectName)
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{
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int curretIndex = objectToSelectInfoList.FindIndex (s => s.Name.Equals (objectName));
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if (curretIndex > -1) {
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selectObjectByIndex (curretIndex);
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}
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}
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public void selectObjectByIndex (int index)
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{
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objectToSelectInfo currentObjectToSelectInfo = objectToSelectInfoList [index];
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if (currentObjectToSelectInfo.useComponentSelection) {
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#if UNITY_EDITOR
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string commandCheck = currentObjectToSelectInfo.componentSelectionCommand;
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commandCheck = commandCheck.Replace (" ", "");
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if (commandCheck != "") {
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EditorApplication.ExecuteMenuItem (currentObjectToSelectInfo.componentSelectionCommand);
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}
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#endif
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} else {
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if (currentObjectToSelectInfo.objectToSelect != null) {
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GKC_Utils.setActiveGameObjectInEditor (currentObjectToSelectInfo.objectToSelect);
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}
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}
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}
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[System.Serializable]
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public class objectToSelectInfo
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{
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public string Name;
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public bool useMoreNameTagsToSearch;
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public List<string> moreNameTagsToSearchList = new List<string> ();
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public GameObject objectToSelect;
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public bool useComponentSelection;
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[TextArea (3, 10)]public string componentSelectionCommand;
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}
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}
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