Bulk modifications across the Game Kit Controller package: updated materials and shader, adjusted particle prefabs, and numerous prefab updates for Character Customization, Inventory, Map System, Locked Camera System, Probuilder export objects, Gravity, Health, Mission System and other scene elements. These changes appear to be a large asset rework/reimport or parameter/reference updates to keep prefabs and materials in sync.
480 lines
15 KiBLFS
Plaintext
480 lines
15 KiBLFS
Plaintext
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m_Calls: []
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m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
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PublicKeyToken=null
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eventAtEnd:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
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PublicKeyToken=null
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setPlayerManually: 0
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currentPlayer: {fileID: 0}
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mainManagerName: External Shake List Manager
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showGizmo: 0
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gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1}
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nameIndex: 8
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nameList:
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- Big Explosion
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|
- Medium Explosion
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|
- Little Explosion
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|
- Big Bullets
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|
- Medium Bullets
|
|
- Little Bullets
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|
- Laser
|
|
- Big Fall
|
|
- Medium Fall
|
|
- Core Activation
|
|
- Jump Scare
|
|
- Big Door Opening
|
|
- Foot Stomp Test
|
|
- Kick Combo
|
|
- Punch Combo
|
|
- Rotating Kick
|
|
- Hit Object
|
|
- Melee Attack Target To Damage Found
|
|
- Cutting Mode Slice
|
|
- Small Melee Damage Received
|
|
- Medium Melee Damage Received
|
|
- Large Melee Damage Received
|
|
externalShakeManager: {fileID: 0}
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