Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Extra Movements/freeClimbZoneSystem.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

145 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class freeClimbZoneSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public string tagToCheck;
public bool climbZoneActive = true;
public bool activateClimbCheckOnTriggerEnter = true;
public bool stopClimbOnTriggerExit;
public bool activateClimbStateAutomaticallyOnEnter;
public bool climbAutomaticallyOnlyIfPlayerOnAir;
[Space]
[Header ("Action Settings")]
[Space]
public bool ignoreSurfaceToClimbEnabled;
public bool allowClimbSurfaceOnInputEnabled;
public bool activateAutoSlideDownOnSurface;
public bool movementInputDisabledOnSurface;
[Space]
[Header ("Other Settings")]
[Space]
public bool setPlayerAsChild;
public Transform playerParentTransform;
GameObject currentPlayer;
void OnTriggerEnter (Collider col)
{
checkTriggerInfo (col, true);
}
void OnTriggerExit (Collider col)
{
checkTriggerInfo (col, false);
}
public void checkTriggerInfo (Collider col, bool isEnter)
{
if (!climbZoneActive) {
return;
}
if (!col.gameObject.CompareTag (tagToCheck)) {
return;
}
if (isEnter) {
currentPlayer = col.gameObject;
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
externalControllerBehavior freeClimbExteralControllerBehavior = currentPlayerComponentsManager.getFreeClimbExternalControllerBehavior ();
if (freeClimbExteralControllerBehavior != null) {
freeClimbSystem currentFreeClimbSystem = freeClimbExteralControllerBehavior.GetComponent<freeClimbSystem> ();
if (activateClimbCheckOnTriggerEnter) {
currentFreeClimbSystem.setCheckIfDetectClimbActiveState (true);
if (activateClimbStateAutomaticallyOnEnter) {
bool canActivateClimbStateResult = true;
if (climbAutomaticallyOnlyIfPlayerOnAir) {
if (currentPlayerComponentsManager.getPlayerController ().isPlayerOnGround ()) {
canActivateClimbStateResult = false;
}
}
if (canActivateClimbStateResult) {
currentFreeClimbSystem.activateGrabSurface ();
}
}
// if (movementInputDisabledOnSurface) {
// currentFreeClimbSystem.setMovementInputDisabledOnSurfaceState (true);
// }
}
}
}
} else {
currentPlayer = col.gameObject;
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
externalControllerBehavior freeClimbExteralControllerBehavior = currentPlayerComponentsManager.getFreeClimbExternalControllerBehavior ();
if (freeClimbExteralControllerBehavior != null) {
freeClimbSystem currentFreeClimbSystem = freeClimbExteralControllerBehavior.GetComponent<freeClimbSystem> ();
if (stopClimbOnTriggerExit) {
currentFreeClimbSystem.setCheckIfDetectClimbActiveState (false);
}
// if (movementInputDisabledOnSurface) {
// currentFreeClimbSystem.setMovementInputDisabledOnSurfaceState (false);
// }
}
}
}
}
public Transform checkPlayerParentState ()
{
if (setPlayerAsChild) {
return playerParentTransform;
}
return null;
}
public bool isIgnoreSurfaceToClimbEnabled ()
{
return ignoreSurfaceToClimbEnabled;
}
public void setIgnoreSurfaceToClimbEnabledState (bool state)
{
ignoreSurfaceToClimbEnabled = state;
}
public bool isAllowClimbSurfaceOnInputEnabled ()
{
return allowClimbSurfaceOnInputEnabled;
}
}