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FueraDeEscala/Assets/Game Kit Controller/Integrations/LimbHacker-master/Example/MarkOfCain.cs

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2026-03-29 23:03:14 -07:00
using UnityEngine;
using System.Collections.Generic;
namespace NobleMuffins.LimbHacker.Examples
{
public class MarkOfCain : MonoBehaviour
{
private readonly static List<GameObject> markedObjects = new List<GameObject>();
void Start()
{
markedObjects.Add(gameObject);
}
public static void DestroyAllMarkedObjects()
{
foreach (var go in markedObjects)
{
if (go != null) Destroy(go);
}
markedObjects.Clear();
}
}
}