26 lines
455 B
C#
26 lines
455 B
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace NobleMuffins.LimbHacker.Examples
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{
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public class MarkOfCain : MonoBehaviour
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{
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private readonly static List<GameObject> markedObjects = new List<GameObject>();
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void Start()
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{
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markedObjects.Add(gameObject);
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}
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public static void DestroyAllMarkedObjects()
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{
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foreach (var go in markedObjects)
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{
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if (go != null) Destroy(go);
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}
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markedObjects.Clear();
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}
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}
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}
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