add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public enum BindingPointType
{
Ground,
LeftHand,
RightHand,
Middle,
MiddleFront,
Above
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 1e7f9fe30449431468e41dd0db119663
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/BindingPointType.cs
uploadId: 840846

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class BindingPoints : MonoBehaviour
{
[System.Serializable]
public class BindingPointData
{
public BindingPointType Type;
public Transform Point;
}
[SerializeField] private List<BindingPointData> _BindingPoints;
public Transform GetBindingPoint(BindingPointType type)
{
BindingPointData data = _BindingPoints.Find(x => x.Type == type);
if (data != null)
{
return data.Point;
}
Debug.LogError($"Binding type {type.ToString()} not defined");
return transform;
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 370a1d629dd1a9c4888f0c6f2dc8a6f5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/BindingPoints.cs
uploadId: 840846

View File

@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class Character : MonoBehaviour
{
[SerializeField] Animator _Anim;
[SerializeField] BindingPoints _BindingPoints;
[SerializeField] Transform _Target;
private AnimatorOverrideController _overrideController;
public BindingPoints BindingPoints => _BindingPoints;
private void Start()
{
if (_Anim.runtimeAnimatorController != null)
{
_overrideController = new AnimatorOverrideController(_Anim.runtimeAnimatorController);
_Anim.runtimeAnimatorController = _overrideController;
}
}
public void PlayAnimation(string clipId,AnimationClip clip)
{
if (_overrideController != null)
{
_overrideController[clipId] = clip;
_Anim.SetTrigger("Play");
}
}
public Vector3 GetTarget()
{
Vector3 direction = (_Target.position - transform.position).normalized;
Ray ray = new Ray(transform.position, direction);
RaycastHit hit;
if(Physics.Raycast(ray,out hit,100))
{
return hit.point;
}
return _Target.position;
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 7e9b53c087e71254bba0bb30969c1995
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/Character.cs
uploadId: 840846

View File

@@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public interface IHittable
{
public void OnHit(Vector3 hitPoint,Vector3 normal);
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: bf751bd706db8bb49a727ad44771b6f4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/IHittable.cs
uploadId: 840846

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace PixPlays.ElementalVFX
{
public class VFXTester : MonoBehaviour
{
[System.Serializable]
public class TestingData
{
public string Name;
public AnimationClip clip;
public float VfxSpawnDelay;
public BindingPointType Source;
public float _Duration;
public float _Radius;
public BaseVfx VFX;
}
[SerializeField] List<TestingData> _Data;
[SerializeField] Character _Character;
[SerializeField] string _CurrentData;
[SerializeField] private Button _ActivateButton;
private int index = 0;
private void Start()
{
_ActivateButton.onClick.AddListener(OnActivateButtonClicked);
}
private void OnActivateButtonClicked()
{
StartCoroutine(Coroutine_Spawn());
}
IEnumerator Coroutine_Spawn()
{
_Character.PlayAnimation("New Animation", _Data[index].clip);
yield return new WaitForSeconds(_Data[index].VfxSpawnDelay);
BaseVfx go = Instantiate(_Data[index].VFX);
Transform sourcePoint = _Character.BindingPoints.GetBindingPoint(_Data[index].Source);
var vfxData = new VfxData(sourcePoint, _Character.GetTarget(), _Data[index]._Duration, _Data[index]._Radius);
vfxData.SetGround(_Character.BindingPoints.GetBindingPoint(BindingPointType.Ground));
go.Play(vfxData);
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 34c90761894663a459ee1d0c0af7f53e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VFXTester.cs
uploadId: 840846

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 07a0072d8364ab142b1c523023dc7638
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(ParticleSystem))]
public class ParticleSystemScaleLifetime : MonoBehaviour
{
[SerializeField] private float _LifetimeFactor;
[SerializeField] Transform _ScaleObject;
private ParticleSystem _particleSystem;
private bool _playedFlag;
private void Awake()
{
_particleSystem = GetComponent<ParticleSystem>();
}
private void Update()
{
if (_particleSystem.isPlaying)
{
ParticleSystem.MainModule main = _particleSystem.main;
main.startLifetime = _LifetimeFactor * _ScaleObject.localScale.z;
}
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 9acc547824e458345b4524902b21069d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxAddons/ParticleSystemScaleLifetime.cs
uploadId: 840846

View File

@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(ParticleSystem))]
public class ParticleSystemStartStopLifetime : MonoBehaviour
{
[SerializeField] private float _StartLifetime;
[SerializeField] private float _StopLifetime;
private ParticleSystem _particleSystem;
private bool _playedFlag;
private void Awake()
{
_particleSystem = GetComponent<ParticleSystem>();
}
private void Update()
{
if (_particleSystem.isEmitting && !_playedFlag)
{
_playedFlag = true;
}
if (!_particleSystem.isEmitting && _playedFlag)
{
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[_particleSystem.particleCount];
_particleSystem.GetParticles(particles);
for (int i = 0; i < particles.Length; i++)
{
float percentage = particles[i].remainingLifetime / particles[i].startLifetime;
particles[i].startLifetime = _StopLifetime;
particles[i].remainingLifetime = _StopLifetime * percentage;
}
_particleSystem.SetParticles(particles);
_playedFlag = false;
}
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 255c58e12f3e05245afde891bf9647ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxAddons/ParticleSystemStartStopLifetime.cs
uploadId: 840846

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
[RequireComponent(typeof(TrailRenderer))]
public class TrailScaleWithHierarchy : MonoBehaviour
{
private TrailRenderer _trailRenderer;
private float _initialWidth;
private float _initialTrailTime;
private void Start()
{
_trailRenderer = GetComponent<TrailRenderer>();
_initialWidth = _trailRenderer.widthMultiplier;
_initialTrailTime = _trailRenderer.time;
}
private void Update()
{
_trailRenderer.widthMultiplier = GetWorldScale(transform, _initialWidth);
_trailRenderer.time = _initialTrailTime * _trailRenderer.widthMultiplier;
}
private float GetWorldScale(Transform obj,float scale=1)
{
float newScale = obj.localScale.x * scale;
if (obj.parent != null)
{
return GetWorldScale(obj.parent, newScale);
}
return newScale;
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: da1b031a13b76d34892fdc5af6a0d348
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxAddons/TrailScaleWithHierarchy.cs
uploadId: 840846

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8969e7d8d6679c5489a741519fc71cd1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 324b7cb5d419a104eab75e9708e218c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class WindAoeVfx : LocationVfx
{
[SerializeField] Transform _GroundEffect;
public override void Play(VfxData data)
{
base.Play(data);
_GroundEffect.transform.position = _data.Ground;
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 4bb58f4e88a6323459deaf4cddb06797
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/AOE/WindAoeVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class BaseVfx : MonoBehaviour
{
[SerializeField] float _SafetyDestroy; //Destroy the object after a certan time in case user error keeps it active.
[SerializeField] float _DestoyDelay; //Wait for effect to finish stopping before destroying the GameObject
protected VfxData _data;
public virtual void Play(VfxData data)
{
_data = data;
if (_data.Duration > _SafetyDestroy)
{
_SafetyDestroy += _data.Duration;//Offset the safety destroy by the duration if bigger;
}
Destroy(gameObject, _SafetyDestroy);
Invoke(nameof(Stop), _data.Duration);
StopAllCoroutines();
}
public virtual void Stop()
{
StopAllCoroutines();
Destroy(gameObject, _DestoyDelay);
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 9e63092aa3556dc46b67238b9f26f929
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/BaseVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 78db5e895ca48914ab934b815eac3ce1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,90 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class BeamVfx : BaseVfx
{
[SerializeField] private ParticleSystem _BeamBodyEffect;
[SerializeField] private ParticleSystem _CastEffect;
[SerializeField] private ParticleSystem _HitEffect;
[SerializeField] private ParticleSystem _BodyTip;
[SerializeField] private float _ScaleSpeed;
private float _Length;
public override void Play(VfxData _data)
{
base.Play(_data);
_Length = (_data.Target - _data.Source).magnitude;
StartCoroutine(Coroutine_Play());
}
public override void Stop()
{
base.Stop();
_BeamBodyEffect.Stop();
_CastEffect.Stop();
_HitEffect.Stop();
_BodyTip.Stop();
}
IEnumerator Coroutine_Play()
{
_HitEffect.gameObject.SetActive(false);
_CastEffect.gameObject.SetActive(true);
_BeamBodyEffect.gameObject.SetActive(true);
_BodyTip.gameObject.SetActive(true);
float length = (_data.Target - _data.Source).magnitude;
Vector3 direction = (_data.Target - _data.Source);
float lerp = 0;
_CastEffect.transform.position = _data.Source;
_CastEffect.transform.forward = direction;
_CastEffect.Play();
_BeamBodyEffect.transform.position = _data.Source;
_BeamBodyEffect.transform.forward = direction;
_BeamBodyEffect.Play();
_BodyTip.Play();
Vector3 startScale = _BeamBodyEffect.transform.localScale;
startScale.z = 0;
while (lerp < 1)
{
length = (_data.Target - _data.Source).magnitude;
direction = (_data.Target - _data.Source);
_CastEffect.transform.position = _data.Source;
_CastEffect.transform.forward = direction;
_BeamBodyEffect.transform.localScale = Vector3.Lerp(startScale, new Vector3(startScale.x, startScale.y, length), lerp);
_BeamBodyEffect.transform.position = _data.Source;
_BeamBodyEffect.transform.forward = direction;
_BodyTip.transform.position = _data.Source + direction.normalized * _BeamBodyEffect.transform.localScale.z;
_BodyTip.transform.forward = direction;
lerp += (Time.deltaTime*_ScaleSpeed)/_Length;
yield return null;
}
_BodyTip.transform.position = _data.Source + direction.normalized * _BeamBodyEffect.transform.localScale.z;
_HitEffect.gameObject.SetActive(true);
_HitEffect.transform.position = _data.Target;
_HitEffect.transform.forward = -direction;
_HitEffect.Play();
while (true)
{
length = (_data.Target - _data.Source).magnitude;
direction = (_data.Target - _data.Source);
_BodyTip.transform.position = _data.Source + direction.normalized * _BeamBodyEffect.transform.localScale.z;
_CastEffect.transform.position = _data.Source;
_CastEffect.transform.forward = direction;
_BeamBodyEffect.transform.localScale = new Vector3(startScale.x, startScale.y, length);
_BeamBodyEffect.transform.position = _data.Source;
_BeamBodyEffect.transform.forward = direction;
_HitEffect.transform.position = _data.Target;
_HitEffect.transform.forward = -direction;
yield return null;
}
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: d4a9fd255959ecd4ba215bccc466f49f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/Beams/BeamVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class LocationVfx : BaseVfx
{
[SerializeField] VfxReference _LocationEffect;
[SerializeField] float _RadiusFactor;
[SerializeField] bool _IgnoreYDirection;
public override void Play(VfxData data)
{
base.Play(data);
_LocationEffect.transform.localScale = Vector3.one * _RadiusFactor * _data.Radius;
_LocationEffect.transform.position = data.Source;
Vector3 direction = _data.Target - _data.Source;
if (_IgnoreYDirection)
{
direction.y = 0;
}
_LocationEffect.transform.forward = direction;
_LocationEffect.gameObject.SetActive(true);
_LocationEffect.Play();
}
public override void Stop()
{
base.Stop();
_LocationEffect.Stop();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 0a960bc488c2f3048a90116f91a3eaea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/LocationVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class ParticleSystemVfx : VfxReference
{
[SerializeField] ParticleSystem _Vfx;
public override void Play()
{
_Vfx.Play();
}
public override void Stop()
{
_Vfx.Stop();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 86361429be8c3a8429bb99c19a4d6b70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/ParticleSystemVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace PixPlays.ElementalVFX
{
public class PlayableVfx : VfxReference
{
[SerializeField] PlayableDirector _Vfx;
public override void Play()
{
_Vfx.Play();
}
public override void Stop()
{
_Vfx.Stop();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 223d7af450bebc947a88a9da44ac257f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/PlayableVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class ProjectileVfx : BaseVfx
{
[SerializeField] ParticleSystem _CastEffect;
[SerializeField] ParticleSystem _HitEffect;
[SerializeField] ParticleSystem _ProjectileEffect;
[SerializeField] float _FlySpeed=1;
[SerializeField] AnimationCurve _FlyCurve;
[SerializeField] Vector2 _FlyCurveDirection;
[SerializeField] bool _RandomizeFlyCurveDirection;
[SerializeField] float _FlyCurveStrength;
[SerializeField] float _ProjectileFlyDelay;
[SerializeField] float _ProjectileDeactivateDelay;
public override void Play(VfxData data)
{
base.Play(data);
StartCoroutine(Coroutine_Projectile());
}
IEnumerator Coroutine_Projectile()
{
_CastEffect.gameObject.SetActive(true);
_CastEffect.transform.position = _data.Source;
_CastEffect.transform.forward = (_data.Target - _data.Source);
_CastEffect.Play();
yield return new WaitForSeconds(_ProjectileFlyDelay);
_ProjectileEffect.gameObject.SetActive(true);
_ProjectileEffect.transform.position = _CastEffect.transform.position;
_ProjectileEffect.Play();
_FlyCurveDirection = _FlyCurveDirection.normalized;
if (_RandomizeFlyCurveDirection)
{
_FlyCurveDirection = new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)).normalized;
}
float lerp = 0;
Vector3 startPos = _ProjectileEffect.transform.position;
while (lerp < 1)
{
Vector3 pos = Vector3.Lerp(startPos, _data.Target, lerp);
pos += (Vector3)_FlyCurveDirection * _FlyCurve.Evaluate(lerp) * _FlyCurveStrength;
if (lerp > 0)
{
_ProjectileEffect.transform.forward = (pos - _ProjectileEffect.transform.position);
}
_ProjectileEffect.transform.position = pos;
lerp += Time.deltaTime/_FlySpeed;
yield return null;
}
_HitEffect.transform.forward = (_ProjectileEffect.transform.position - _data.Target);
_ProjectileEffect.transform.position = _data.Target;
_ProjectileEffect.Stop();
_HitEffect.transform.position = _data.Target;
_HitEffect.gameObject.SetActive(true);
_HitEffect.Play();
yield return new WaitForSeconds(_ProjectileDeactivateDelay);
_ProjectileEffect.gameObject.SetActive(false);
}
public override void Stop()
{
base.Stop();
if (gameObject != null)
{
_HitEffect.Stop();
_ProjectileEffect.Stop();
_CastEffect.Stop();
}
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: dcc0b5030ddf4124da4c7b09c7b00b2a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/ProjectileVfx.cs
uploadId: 840846

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 447a4e56187eb0a448044c3295943d2f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class EarthShield : Shield
{
[SerializeField] List<Rigidbody> _ShardRigidbodies;
[SerializeField] float _AnimSpeed;
[SerializeField] AnimationCurve _AnimCurve;
[SerializeField] ParticleSystem _SpawnExplosionEffectPrefab;
[SerializeField] Transform _RotationObjectOuter;
[SerializeField] Transform _RotationObjectInner;
[SerializeField] float _RotationSpeedOuter;
[SerializeField] float _RotationSpeedInner;
[SerializeField] Vector2 _ShardRadiusSpawn;
[SerializeField] ParticleSystem _HitEffectPrefab;
[SerializeField] float _ShardScale;
private List<MeshCollider> _meshColliders;
private List<Vector3> _sourcePositions;
private List<Quaternion> _sourceRotations;
IEnumerator Coroutine_Animate()
{
StartCoroutine(Coroutine_Rotate());
if (_sourcePositions == null)
{
_sourcePositions = new List<Vector3>();
_sourceRotations = new List<Quaternion>();
foreach (var i in _ShardRigidbodies)
{
_sourcePositions.Add(i.transform.localPosition);
_sourceRotations.Add(i.transform.localRotation);
}
}
if (_meshColliders == null)
{
_meshColliders=new List<MeshCollider>();
foreach (var i in _ShardRigidbodies)
{
if(i.TryGetComponent<MeshCollider>(out MeshCollider collider))
{
_meshColliders.Add(collider);
collider.enabled = false;
}
}
}
foreach(var i in _meshColliders)
{
i.enabled = false;
}
List<Vector3> shardPosition = new List<Vector3>();
List<Quaternion> shardRotation = new List<Quaternion>();
for (int i = 0; i < _ShardRigidbodies.Count; i++)
{
_ShardRigidbodies[i].gameObject.SetActive(true);
_ShardRigidbodies[i].isKinematic = true;
_ShardRigidbodies[i].transform.localScale= Vector3.one* _ShardScale;
Vector3 dir = _ShardRigidbodies[i].transform.localPosition;//(_ShardRigidbodies[i].transform.position - transform.position);
dir.y = 0;
float distance = Random.Range(_ShardRadiusSpawn.x, _ShardRadiusSpawn.y);
Quaternion rotation = Quaternion.Euler(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360));
Vector3 pos = transform.position + dir.normalized * distance;
Ray ray = new Ray(transform.position, Vector3.down);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 10))
{
pos.y = hit.point.y;
}
else
{
pos.y = transform.position.y - 1;
}
shardPosition.Add(pos);
shardRotation.Add(rotation);
ParticleSystem effect = Instantiate(_SpawnExplosionEffectPrefab, pos, Quaternion.identity);
effect.Play();
}
float lerp = 0;
while (lerp < 1)
{
for (int i = 0; i < _ShardRigidbodies.Count; i++)
{
_ShardRigidbodies[i].transform.localPosition = Vector3.Lerp(transform.InverseTransformPoint(shardPosition[i]),
_sourcePositions[i], _AnimCurve.Evaluate(lerp));
_ShardRigidbodies[i].transform.localRotation = Quaternion.Lerp(shardRotation[i], _sourceRotations[i], _AnimCurve.Evaluate(lerp));
}
lerp += Time.deltaTime * _AnimSpeed;
yield return null;
}
for (int i = 0; i < _ShardRigidbodies.Count; i++)
{
_ShardRigidbodies[i].transform.localPosition = _sourcePositions[i];
_ShardRigidbodies[i].transform.localRotation = _sourceRotations[i];
}
}
IEnumerator Coroutine_Rotate()
{
while (true)
{
_RotationObjectInner.Rotate(0, _RotationSpeedInner * Time.deltaTime, 0);
_RotationObjectOuter.Rotate(0, _RotationSpeedOuter * Time.deltaTime, 0);
yield return null;
}
}
IEnumerator Coroutine_StopAnimation()
{
foreach (var i in _ShardRigidbodies)
{
i.isKinematic = false;
}
foreach(var i in _meshColliders)
{
i.enabled = true;
}
float lerp = 0;
Vector3 startScale = Vector3.one* _ShardScale;
Vector3 endScale = Vector3.zero;
while (lerp < 1)
{
for (int i = 0; i < _ShardRigidbodies.Count; i++)
{
_ShardRigidbodies[i].transform.localScale = Vector3.Lerp(startScale, endScale,lerp);
}
lerp +=Time.deltaTime * _AnimSpeed;
yield return null;
}
for(int i = 0; i < _ShardRigidbodies.Count; i++)
{
_ShardRigidbodies[i].gameObject.SetActive(false);
}
}
protected override void PlayImplementation()
{
StopAllCoroutines();
StartCoroutine(Coroutine_Animate());
}
protected override void StopImplemenation()
{
StopAllCoroutines();
StartCoroutine(Coroutine_StopAnimation());
}
protected override void HitImplementation(Vector3 point, Vector3 normal)
{
ParticleSystem effect = Instantiate(_HitEffectPrefab, point, Quaternion.identity);
effect.transform.forward = normal;
effect.Play();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 2308ce2b8d650e947a4e5a2282671f81
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/Shields/EarthShield.cs
uploadId: 840846

View File

@@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class ParticleSystemShield : Shield
{
[SerializeField] ParticleSystem _ShieldEffect;
[SerializeField] ParticleSystem _HitEffectPrefab;
protected override void HitImplementation(Vector3 point, Vector3 normal)
{
ParticleSystem effect = Instantiate(_HitEffectPrefab, point, Quaternion.identity);
effect.transform.forward = normal;
effect.Play();
}
protected override void PlayImplementation()
{
_ShieldEffect.Play();
}
protected override void StopImplemenation()
{
_ShieldEffect.Stop();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: ba0ceba87b484834fbd93d5eb6bd97f7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/Shields/ParticleSystemShield.cs
uploadId: 840846

View File

@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public abstract class Shield : BaseVfx, IHittable
{
[SerializeField] float _RadiusFactor;
public override void Play(VfxData data)
{
base.Play(data);
transform.position = data.Source;
transform.localScale = Vector3.one * _RadiusFactor * _data.Radius;
gameObject.SetActive(true);
PlayImplementation();
}
public override void Stop()
{
base.Stop();
StopImplemenation();
}
protected abstract void PlayImplementation();
protected abstract void StopImplemenation();
protected abstract void HitImplementation(Vector3 point, Vector3 normal);
public void OnHit(Vector3 hitPoint, Vector3 normal)
{
HitImplementation(hitPoint, normal);
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 8f5e5e7844aa51d49b287c6aeeba72a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/Shields/Shield.cs
uploadId: 840846

View File

@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class WaterShield : Shield
{
[SerializeField] ParticleSystem _HitEffectPrefab;
[SerializeField] Animation _Anim;
[SerializeField] AnimationClip _SpawnAnimation;
[SerializeField] AnimationClip _DespawnAnimation;
[SerializeField] ParticleSystem _WaterAdditionalParticles;
protected override void HitImplementation(Vector3 point, Vector3 normal)
{
ParticleSystem effect = Instantiate(_HitEffectPrefab, point, Quaternion.identity);
effect.transform.forward = normal;
effect.Play();
}
protected override void PlayImplementation()
{
StopAllCoroutines();
gameObject.SetActive(true);
_WaterAdditionalParticles.Play();
_Anim.clip = _SpawnAnimation;
_Anim.Play();
}
protected override void StopImplemenation()
{
_WaterAdditionalParticles.Stop();
_Anim.clip = _DespawnAnimation;
_Anim.Play();
StopAllCoroutines();
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: cce16e37289a5c848b032b5d23f27bc6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/Shields/WaterShield.cs
uploadId: 840846

View File

@@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class VfxData
{
public Vector3 Source => _sourceTransform != null ? _sourceTransform.position : _sourcePos;
public Vector3 Target => _targetTransform != null ? _targetTransform.position : _targetPos;
public Vector3 Ground => _groundTransform != null ? _groundTransform.position : _groundPos;
public float Duration => _duration;
public float Radius => _radius;
private float _duration;
private float _radius;
private Transform _sourceTransform;
private Transform _targetTransform;
private Transform _groundTransform;
private Vector3 _sourcePos;
private Vector3 _targetPos;
private Vector3 _groundPos;
public VfxData(Vector3 source,Vector3 target,float duration,float radius)
{
_radius = radius;
_sourcePos = source;
_targetPos = target;
_duration = duration;
}
public VfxData(Transform source, Vector3 target, float duration, float radius)
{
_radius = radius;
_sourceTransform = source;
_sourcePos = source.position;
_targetPos = target;
_duration = duration;
}
public VfxData(Transform source,Transform target,float duration,float radius)
{
_radius = radius;
_sourceTransform = source;
_targetTransform = target;
_sourcePos = source.position;
_targetPos = target.position;
_duration = duration;
}
public void SetGround(Transform groundPoint)
{
_groundTransform = groundPoint;
_groundPos = _groundTransform.position;
}
public void SetGround(Vector3 groundPos)
{
_groundPos = groundPos;
}
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 6d8d617b489c1ef45874289fd9f9a539
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/VfxData.cs
uploadId: 840846

View File

@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public abstract class VfxReference : MonoBehaviour
{
public abstract void Play();
public abstract void Stop();
}
}

View File

@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 79386e8892a8edd4ea3e6f3184e5e32b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 297318
packageName: Elemental Spells Full Pack VFX
packageVersion: 1.0.1
assetPath: Assets/PixPlays/Components/Scripts/VfxSystem/VfxReference.cs
uploadId: 840846